Anniversary Edition/To-do

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< Anniversary Edition
Revision as of 18:29, 25 April 2013 by Iritscen (talk | contribs) (update)
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Checkmark 16px blue.png = done but not tested
Checkmark 16px green.png = done and tested

Task Description
Pre-release
Checkmark 16px green.png Improve AE Installer Add auto-download and update checks, etc.
Checkmark 16px green.png Fix mini-Striker cameos Globalization causes mini-Strikers from Dream Lab to invade all levels; bring over fix from Glass
Checkmark 16px green.png Fix bug with Dream Lab photos The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file
Checkmark 16px green.png Globalizing like 2010 AE? Make sure globalization is working as intended
Convert Globalize items to packages Package up the tweaks and minor fixes and place on Depot:
Checkmark 16px green.png *VanillaBSL: Provide Win/Mac versions
*Animation Interpolation
Checkmark 16px green.png *Doctor Fix - delete because purpose is unknown
*Chenille Fix
*Bomber Fix
*Glass (Animations/Characters, Particles) - join with Glass-Breaking Moves above as patch mod
*Knockdowns - join with domino portion of Knockdown Revamp above as patch mod
*TRAC Prep
*Dashing Prep
*ONCC Prep
Checkmark 16px green.png *Make core package for Diary page fix, WMDD fixes
*Radio Saber
*Level 3: AISA?
*Level 4: Cars (UV fixes and inserted DeLorean; which is 960, 9601, 9602?)
Checkmark 16px green.png *Level 13: Photo OBANs - add to Widescreen Fixes
*Level 18: BINACBJO?
Update packages on Depot for AEI 2 List changes that need to be made here:
*Combine platform-specific mods where applicable
*Reduce all nodes to one mod attachment
Checkmark 16px green.png *Incompatibility field -- for example, Exploding Barrel is incompatible with the mods listed below
Checkmark 16px green.png *Dependencies field -- e.g. 80211 requires 80210, and Hayate, Hanako, Grey Fury, Hammer, BGI Heavy Bot, BGI Ninja Bot, and SMP require 23900
Checkmark 16px green.png Make Char. Additives only impacts Leave impacts under 23900 so they come after Samer's char. mods and add it as dependency to mods listed above
Checkmark 16px green.png Make ONCVs/ONVL from Char. Additives core Include these files in core so Samer's characters will work out of the box
Checkmark 16px green.png Update Main Menu, fix HD Main Menu Remove release date from SD and HD menu, add HD menu to HD Screens package
Checkmark 16px green.png Set up Daodan DLL package Fix DaodanGL, make a core package
Think about demos Should people need to own Oni to try the AE? A demo using the original 2/3 demo levels would be nice advertising
Update ModDB Add some mod screenshots/videos?
Post-release
Update wiki docs Update pages on Mac app (here, here and here), AE, Daodan DLL, etc., and retire the AE mods
Break out included 2010 AE pkg.s Offer pkg.s on Depot, make Core, or remove them altogether
Checkmark 16px green.png *Better Weapons - break into standalone pkg.s Better Weapons and Three-Dee Shells
Checkmark 16px green.png *New Weapons - combine with new weap. collections on Depot
*Upgraded ONCCs - make patch mod
Checkmark 16px green.png *Brutal AI - see "bugs" section below
Checkmark 16px green.png *New Characters - break out into pkg.s BGI NinjaBot and Master Chief Collection
Checkmark 16px green.png *Shinatama Too - update version on Depot
Checkmark 16px green.png *Severed Textures
*Glass Breaking Moves - make patch mod
*Dangerous Glass
*Improved Weather - delete?
Checkmark 16px green.png *Blood
Checkmark 16px green.png *Dashing AI
Checkmark 16px green.png *Ninja Shadow Dash
Checkmark 16px green.png *Dash Blur
Checkmark 16px green.png *Unlock All Moves - make patch mod, remove Radio Saber as it is also core mod, below
*Andrashi TRAMs - see "bugs" section below
*Knockdown Revamp - break into domino and disarm mods, as patch mods; see "bugs" section below
Checkmark 16px green.png Dashing AI cutscene fix Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby claimed to have fixed this on 6/18/10
Raise femcop health in Upgraded ONCCs We have multiple reports that Karen et al. have way too low health in this pkg
Checkmark 16px green.png Cutscene fix for Ch. 14 Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?)
Checkmark 16px green.png BGI pistol fix Make the pistol have recoil or make sure its description is accurate.
Checkmark 16px blue.png Brutal AI fix Does the current version still break super moves? Version 1.1 should not
Knockdown revamp There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see Samer's post)
Fix switched Tanker super sounds Supposedly some package is doing this, needs research (edit: see this post)
What about Loser's mods? Loser seems to want us to cut them all out; there are numerous issues reported for them, such as here
HQ intro? Supply the larger 25fps intro as an optional mod?
Checkmark 16px green.png Update GUIs Make sure Vago GUI works with the latest AE
Review Mac mods We only need to support Intel Macs these days, so make sure that packages' use of textures and BSL reflects the capabilities of the Intel build
Checkmark 16px green.png Review KonokoPack, UltraChars, TCTF3 Delete KonokoPack, put UltraChars on Depot, archive TCTF3 on Depot
What about non-package mods? They will only become more overlooked now that users will have less reason to be browsing the Depot directly...
Add VDG throw fix? Make this package a core tweak package?
Fix damage for TCTF back throw Need specifics on this from Samer
Make hit_jewels fix a patch mod Vanilla jewels hit only works on Striker TRAC-based characters; add for Comguy-based TRACs except robots
Add team fix for TCTF HQ civilians Samer says he has a fix for TCTF attacking civvies