OBD:Oni Binary Data
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- If you want an introduction to modding that starts from square one, you should read Modding Oni. You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Explanation of terms used on this wiki (read this first)
- Format of instance files (.dat files)
- Format of raw and separate files (.raw & .sep files)
- Database of Oni's resource types (ONCC, TRAM, etc.)
- Documentation of Oni's data types (integers, floats, etc.)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)