XML:ONCC
ONCC: Oni character class
- ONCP, ONIA, OBPI and OBPM are part of ONCC*.oni files. (They can be found in "edition/GameDataFolder/level0_Final" if you use an old AE version, it's "edition/GameDataFolder/level0_Characters" for 2009-7-7 release and above.)
ONCP: character particle
- ONCP is used for giving particle to animations. Search for "Particles" tag in TRAM file.
XML structure
<Instance id="3" type="ONCP">
<Particles>
<ONCPParticle>
<Name>...</Name>
<Type>...</Type>
<BodyPart>...</BodyPart>
</ONCPParticle>
[...]
</Particles>
</Instance>
- <Name> is anchor for TRAM link
- <Type> provide particle (file name without prefix BINA3RAP and without suffix .oni)
- <BodyPart> means bone Id, see TRIA
ONIA: Oni character impact array
- ONIA is used for special attacks as kind of extension to CBPI in ONIE.
- <Name> is anchor for TRAM link, <Type> and <Modifier> are links for ONIE. "Light", "Medium" and "Heavy" are possible modifier.
- See ONIE for more information.
XML structure
<Instance id="4" type="ONIA">
<Impacts>
<ONIAImpact>
<Name>...</Name>
<Type>Bar_Super_Punch</Type>
<Modifier>Heavy</Modifier>
</ONIAImpact>
[...]
</Instance>
CBPM: character body part materials
XML structure
The link Id is equal to bone list in TRIA. For example: eleventh material links to character's head.
<Instance id="7" type="CBPM">
<Materials>
<Link>MtrlCloth</Link>
<Link>MtrlCloth</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlCloth</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlCloth</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
<Link>MtrlArmor</Link>
</Materials>
</Instance>
CBPI: character body part impacts
- They link to Impt files which are used by ONIE.
- Special attacks have there own Impt files. See ONIA.
XML structure
The link Id is equal to bone list in TRIA. For example: eleventh material links to character's head.
<Instance id="8" type="CBPI">
<HitImpacts>
<Link>ImptKick_Hit</Link>
<Link>ImptKick_Hit</Link>
<Link>ImptKick_Hit</Link>
<Link>ImptKick_Hit</Link>
<Link>ImptKick_Hit</Link>
<Link>ImptKick_Hit</Link>
<Link>ImptKick_Hit</Link>
<Link>ImptKick_Hit</Link>
<Link>ImptPunch_Hit</Link>
<Link>ImptHead_Hit</Link>
<Link>ImptHead_Hit</Link>
<Link>ImptHead_Hit</Link>
<Link>ImptPunch_Hit</Link>
<Link>ImptPunch_Hit</Link>
<Link>ImptPunch_Hit</Link>
<Link>ImptHead_Hit</Link>
<Link>ImptPunch_Hit</Link>
<Link>ImptPunch_Hit</Link>
<Link>ImptPunch_Hit</Link>
</HitImpacts>
<BlockedImpacts>
<Link>ImptKick_Blocked</Link>
<Link>ImptKick_Blocked</Link>
<Link>ImptKick_Blocked</Link>
<Link>ImptKick_Blocked</Link>
<Link>ImptKick_Blocked</Link>
<Link>ImptKick_Blocked</Link>
<Link>ImptKick_Blocked</Link>
<Link>ImptKick_Blocked</Link>
<Link>ImptPunch_Blocked</Link>
<Link>ImptHead_Blocked</Link>
<Link>ImptHead_Blocked</Link>
<Link>ImptHead_Blocked</Link>
<Link>ImptPunch_Blocked</Link>
<Link>ImptPunch_Blocked</Link>
<Link>ImptPunch_Blocked</Link>
<Link>ImptHead_Blocked</Link>
<Link>ImptPunch_Blocked</Link>
<Link>ImptPunch_Blocked</Link>
<Link>ImptPunch_Blocked</Link>
</BlockedImpacts>
<KilledImpacts>
<Link>ImptKick_Killed</Link>
<Link>ImptKick_Killed</Link>
<Link>ImptKick_Killed</Link>
<Link>ImptKick_Killed</Link>
<Link>ImptKick_Killed</Link>
<Link>ImptKick_Killed</Link>
<Link>ImptKick_Killed</Link>
<Link>ImptKick_Killed</Link>
<Link>ImptPunch_Killed</Link>
<Link>ImptHead_Killed</Link>
<Link>ImptHead_Killed</Link>
<Link>ImptHead_Killed</Link>
<Link>ImptPunch_Killed</Link>
<Link>ImptPunch_Killed</Link>
<Link>ImptPunch_Killed</Link>
<Link>ImptHead_Killed</Link>
<Link>ImptPunch_Killed</Link>
<Link>ImptPunch_Killed</Link>
<Link>ImptPunch_Killed</Link>
</KilledImpacts>
</Instance>
special ONCC overview
"Here you can download the complete overview of all used different ONCC files as a text file.
Copy it to a spreadsheet calculation program like Excel." - ssg