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::P.S. to geyser: I did offer these files to you by saying you could ask Ed for them... so, you can't accuse me of withholding them from you since I only just made them available to anyone at all, and you were included in that offer. --[[User:Iritscen|Iritscen]] 21:08, 2 June 2008 (CEST) | ::P.S. to geyser: I did offer these files to you by saying you could ask Ed for them... so, you can't accuse me of withholding them from you since I only just made them available to anyone at all, and you were included in that offer. --[[User:Iritscen|Iritscen]] 21:08, 2 June 2008 (CEST) | ||
:::I wasn't accusing anyone of anything right there, but you have to admit that "oh, just go and ask Ed if you really wanna have a look at it, but I really wouldn't bother if I were you" is not the same as "here it is". Also, it's not just about "offering" stuff to ''me''; this is typically the case where I'd address ''Neo'' directly, at the first sign of trouble... "if I were you". --[[User:Geyser|geyser]] 07:01, 3 June 2008 (CEST) | :::I wasn't accusing anyone of anything right there, but you have to admit that "oh, just go and ask Ed if you really wanna have a look at it, but I really wouldn't bother if I were you" is not the same as "here it is". Also, it's not just about "offering" stuff to ''me''; this is typically the case where I'd address ''Neo'' directly, at the first sign of trouble... "if I were you". --[[User:Geyser|geyser]] 07:01, 3 June 2008 (CEST) | ||
Where do I begin? There is much being discussed here, so I'm just going to put all my comments in one area. | |||
:Regarding the "Rotation" terminology, this is my point of reference: I exported ONCCgriffin_generic from Oni for Blender, get standing pose, select head, look at the Transform Properties I see RotX 90.00 RotY-90.00 RotZ 0.00 In comparison, Iritscen's griffin head has the properties RotX -0.08 RotY-1.993, RotZ 3.315. So even though the head looked the same, the Rotation properties were different. So if we were to export that file to .oni, would the head be in the correct position? | |||
:Now my problem with exporting Iritscen's .dae I get this error from Blender (I followed what geyser stated about the export settings) | |||
FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started | |||
Traceback (most recent call last): | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/cstartup.py", line 609, in ButtonEvent | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 63, in __init__ | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 71, in __Export | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 346, in Export | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 516, in SaveToDae | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 1879, in SaveSceneToDae | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 2848, in GetBindMaterials | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 3106, in SaveToDae | |||
File "/blender-2.46RC2-OSX-10.3-py2.5-powerpc/blender.app/Contents/MacOS/.blender/scripts/bpymodules/colladaImEx/translator.py", line 2911, in AddImageTexture | |||
AttributeError: 'NoneType' object has no attribute 'name' | |||
:For the disconnected triangles, I found the issue. Converting from .dae to .fbx no disconnected triangles, going from .fbx to .dae, disconnected triangles. Here are all the files: http://drop.io/EdT_OniFiles griffin_dae_fbx.zip The .dae/.fbx files with ORG in the name are the original .dae and converted .fbx. The ones with 2 is the .dae converted from the .fbx and back to .fbx. | |||
[[User:EdT|EdT]] 18:32, 3 June 2008 (CEST) |
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