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(the extra polys don't even do anything MUA HA HA :->) |
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:::You know I used to make releases before January, but I've also been paying attention to the feedback, and it just so happens that some of the features so far are flawed (buggy/crashy) and/or controversial. I know lame when I see lame, and I will *not* showcase or officially release lame (or controversial), because that would be the end of us. We need more thorough checking (e.g., Loser's modded TRAM cause memory corruption and Loser is apparently too busy with new stuff to double-check or fix that ^_^), and we need modular installation options (i.e., a truly powerful frontend for OniSplit on both PC and Mac, and probably an OniSplit 1.0 core to go with it). We don't have that now, and I don't know when we will, so I don't even want to think of a release date now. Just to make it clear again: the minimal set of AE is a solid modding mainframe, and a couple of equally solid upgrades (preferably modular/optional). | :::You know I used to make releases before January, but I've also been paying attention to the feedback, and it just so happens that some of the features so far are flawed (buggy/crashy) and/or controversial. I know lame when I see lame, and I will *not* showcase or officially release lame (or controversial), because that would be the end of us. We need more thorough checking (e.g., Loser's modded TRAM cause memory corruption and Loser is apparently too busy with new stuff to double-check or fix that ^_^), and we need modular installation options (i.e., a truly powerful frontend for OniSplit on both PC and Mac, and probably an OniSplit 1.0 core to go with it). We don't have that now, and I don't know when we will, so I don't even want to think of a release date now. Just to make it clear again: the minimal set of AE is a solid modding mainframe, and a couple of equally solid upgrades (preferably modular/optional). | ||
::::Okay, I take your point about not introducing mods that corrupt memory/add controversial features (knockdown mod, anyone? ;-). And we see eye-to-eye on what the Edition is, as described in your last sentence above. Not sure if it answers my question, though, as to whether the "extended" features, mods that run off the AE framework, will be in the trailer. --[[User:Iritscen|Iritscen]] 19:11, 29 July 2008 (CEST) | ::::Okay, I take your point about not introducing mods that corrupt memory/add controversial features (knockdown mod, anyone? ;-). And we see eye-to-eye on what the Edition is, as described in your last sentence above. Not sure if it answers my question, though, as to whether the "extended" features, mods that run off the AE framework, will be in the trailer. --[[User:Iritscen|Iritscen]] 19:11, 29 July 2008 (CEST) | ||
:::::Doesn't my stuff right below answer your question either? Just what extended features are we talking about, and how random can we allow them to be? I'd say one of two glimpses of totally random modding is OK, but otherwise the trailer will fall apart. --[[User:Geyser|geyser]] 14:35, 30 July 2008 (CEST) | |||
:::As for the more or less random (and lame?) mods cluttering up the trailer, just what kind of attention do you think they'd get us? We're not making a trailer for OniSplit-powered goofing, for sake's sake. No one needs a trailer that doesn't look awesome, so if it's not awesome by the August 21 deadline, I'll postpone it. I hope I won't have to though. --[[User:Geyser|geyser]] 13:50, 29 July 2008 (CEST) | :::As for the more or less random (and lame?) mods cluttering up the trailer, just what kind of attention do you think they'd get us? We're not making a trailer for OniSplit-powered goofing, for sake's sake. No one needs a trailer that doesn't look awesome, so if it's not awesome by the August 21 deadline, I'll postpone it. I hope I won't have to though. --[[User:Geyser|geyser]] 13:50, 29 July 2008 (CEST) | ||
::::Well, I wouldn't show anything that's not awesome either, or at least cool. And it's interesting to suddenly see a deadline I had no inkling of ^_^' Not that it would be hard to meet the deadline on the editing side, as long as we decide soon what exactly we will show and then get that footage recorded pronto (I've already received some footage I wanted to use, in the "trailer" thread on the forum, but I think I need to get a better idea of which features you want to show before I go to the trouble of incorporating that footage). --[[User:Iritscen|Iritscen]] 19:11, 29 July 2008 (CEST) | ::::Well, I wouldn't show anything that's not awesome either, or at least cool. And it's interesting to suddenly see a deadline I had no inkling of ^_^' Not that it would be hard to meet the deadline on the editing side, as long as we decide soon what exactly we will show and then get that footage recorded pronto (I've already received some footage I wanted to use, in the "trailer" thread on the forum, but I think I need to get a better idea of which features you want to show before I go to the trouble of incorporating that footage). --[[User:Iritscen|Iritscen]] 19:11, 29 July 2008 (CEST) | ||
:::::'''And it's interesting to suddenly see a deadline I had no inkling of''' Whoever made your trailer draft was fully aware of the "7 years and 7 months", so who the blam is ''this'' joke on? Re: I'll try to set up a brain dump of wanted scenes tonight. For now, may I just advise everyone involved or interested to have a second look at this, which I think was understressed in the forum thread: | |||
'''Content''' | |||
Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles. | |||
''Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, '''don't do it all in the Warehouse''').'' | |||
Content doesn't necessary have to be in-game Oni (''can be an external render or an editor view''), as long as it looks good. | |||
''Animated video is not a must'' (e.g., an ultra-quick slideshow is fine). ''Varied viewing angles and camera effects welcome.'' | |||
::::::[[User:Geyser|geyser]] 14:35, 30 July 2008 (CEST) | |||
;Major thing number zero:the music. Hunt is sluggish and Pursuit also lacks some energy. As you can see from wiki history and maybe even OCF history, the "Ambient Suite - No One Left To Trust" mix came up quite some time ago (it's been brewing practically since January AFAIR). NOLTT is typical Power Of Seven, mainstream enough to sound familiar to those who "hate techno", powerful enough to drive an action-packed trailer, and to top it off it's a track from Oni's early days, which didn't make it either into Oni or onto the promotional CD. Ambient Suite is a nice mixing effort on the part of Salvatori or O'Donnell or whoever, it features unfamiliar samples that don't appear ingame, and its movements allow for creatively synchronized titles. I have always been intrigued by the redundant intro, so I naturally came to use the twin explosions as the basic markers. As for the ending, I didn't actually sync it at all: Ambient Suite is just muted while NOLTT plays, and then kicks back in. So the music for the end titles is just a lucky coincidence. | ;Major thing number zero:the music. Hunt is sluggish and Pursuit also lacks some energy. As you can see from wiki history and maybe even OCF history, the "Ambient Suite - No One Left To Trust" mix came up quite some time ago (it's been brewing practically since January AFAIR). NOLTT is typical Power Of Seven, mainstream enough to sound familiar to those who "hate techno", powerful enough to drive an action-packed trailer, and to top it off it's a track from Oni's early days, which didn't make it either into Oni or onto the promotional CD. Ambient Suite is a nice mixing effort on the part of Salvatori or O'Donnell or whoever, it features unfamiliar samples that don't appear ingame, and its movements allow for creatively synchronized titles. I have always been intrigued by the redundant intro, so I naturally came to use the twin explosions as the basic markers. As for the ending, I didn't actually sync it at all: Ambient Suite is just muted while NOLTT plays, and then kicks back in. So the music for the end titles is just a lucky coincidence. | ||
::...I guess this is just a difference in taste. I won't go into why I prefer my selections in music, though. Since they don't seem to work for you like they do for me, I would be willing to mix the trailer with the music you used. --[[User:Iritscen|Iritscen]] 03:07, 29 July 2008 (CEST) | ::...I guess this is just a difference in taste. I won't go into why I prefer my selections in music, though. Since they don't seem to work for you like they do for me, I would be willing to mix the trailer with the music you used. --[[User:Iritscen|Iritscen]] 03:07, 29 July 2008 (CEST) |