5,389
edits
m (→0x44-0x67) |
mNo edit summary |
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Line 84: | Line 84: | ||
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH | :if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH | ||
==0x28- | ==0x28-0x4B== | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
Line 126: | Line 126: | ||
| 48 | | 48 | ||
| ALIGN=LEFT | transparency of the shadow for the second part of a jump | | ALIGN=LEFT | transparency of the shadow for the second part of a jump | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
|0x44 | |0x44 | ||
Line 150: | Line 146: | ||
| dead | | dead | ||
| ALIGN=LEFT | blank filler (always there) | | ALIGN=LEFT | blank filler (always there) | ||
|} | |||
==0x4C-0x67== | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
|0x4C | |0x4C | ||
Line 193: | Line 193: | ||
;Hypo regeneration:1 hitpoint per 6 frames is 10 hitpoints per second | ;Hypo regeneration:1 hitpoint per 6 frames is 10 hitpoints per second | ||
==0x68- | ==0x68-0x93== | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
Line 267: | Line 267: | ||
| dead | | dead | ||
| ALIGN=LEFT | not used; always the same | | ALIGN=LEFT | not used; always the same | ||
|} | |||
==0x94-0x117== | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 00 00 00 3F | | BGCOLOR="#B0C3D4" | 00 00 00 3F | ||
| 0.500000 | | 0.500000 | ||
| ALIGN=LEFT | unknown; always the same | | ALIGN=LEFT | unknown; always the same (sound volume?) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT> | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT> |