5,389
edits
m (→0x68-0x93) |
m (→0x94-0x117) |
||
Line 290: | Line 290: | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x94 | |||
| BGCOLOR="#B0C3D4" | 00 00 00 3F | | BGCOLOR="#B0C3D4" | 00 00 00 3F | ||
| 0.500000 | | 0.500000 | ||
| ALIGN=LEFT | unknown; always the same (sound volume?) | | ALIGN=LEFT | unknown; always the same (sound volume?) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x98 | |||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT><BR>+ null char + blank filler | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT><BR>+ null char + blank filler | ||
| ALIGN=LEFT | hurt light sound<BR>(08121-konoko_hurt_light.imp.[[OBD:OSBD|OSBD]] of level 0) | | ALIGN=LEFT | hurt light sound<BR>(08121-konoko_hurt_light.imp.[[OBD:OSBD|OSBD]] of level 0) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0xB8 | |||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_medium</TT><BR>+ null char + blank filler | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_medium</TT><BR>+ null char + blank filler | ||
| ALIGN=LEFT | hurt medium sound<BR>(08123-konoko_hurt_medium.imp.[[OBD:OSBD|OSBD]] of level 0) | | ALIGN=LEFT | hurt medium sound<BR>(08123-konoko_hurt_medium.imp.[[OBD:OSBD|OSBD]] of level 0) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0xD8 | |||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_heavy</TT><BR>+ null char + blank filler | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_heavy</TT><BR>+ null char + blank filler | ||
| ALIGN=LEFT | hurt heavy sound<BR>(08119-konoko_hurt_heavy.imp.[[OBD:OSBD|OSBD]] of level 0) | | ALIGN=LEFT | hurt heavy sound<BR>(08119-konoko_hurt_heavy.imp.[[OBD:OSBD|OSBD]] of level 0) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0xF8 | |||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler | ||
| ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0) | | ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0) | ||
|} | |} | ||
;Extra slot?:Maybe the next 32 bytes (0x118-0x137) are just an unused slot of the same array... | |||
==0x118-0x137== | ==0x118-0x137== |