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OBD:ONCC: Difference between revisions

131 bytes added ,  15 March 2006
m
Line 290: Line 290:
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x94
| BGCOLOR="#B0C3D4" | 00 00 00 3F
| BGCOLOR="#B0C3D4" | 00 00 00 3F
| 0.500000
| 0.500000
| ALIGN=LEFT | unknown; always the same (sound volume?)
| ALIGN=LEFT | unknown; always the same (sound volume?)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x98
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT><BR>+ null char + blank filler
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT><BR>+ null char + blank filler
| ALIGN=LEFT | hurt light sound<BR>(08121-konoko_hurt_light.imp.[[OBD:OSBD|OSBD]] of level 0)
| ALIGN=LEFT | hurt light sound<BR>(08121-konoko_hurt_light.imp.[[OBD:OSBD|OSBD]] of level 0)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0xB8
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_medium</TT><BR>+ null char + blank filler
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_medium</TT><BR>+ null char + blank filler
| ALIGN=LEFT | hurt medium sound<BR>(08123-konoko_hurt_medium.imp.[[OBD:OSBD|OSBD]] of level 0)
| ALIGN=LEFT | hurt medium sound<BR>(08123-konoko_hurt_medium.imp.[[OBD:OSBD|OSBD]] of level 0)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0xD8
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_heavy</TT><BR>+ null char + blank filler
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_heavy</TT><BR>+ null char + blank filler
| ALIGN=LEFT | hurt heavy sound<BR>(08119-konoko_hurt_heavy.imp.[[OBD:OSBD|OSBD]] of level 0)
| ALIGN=LEFT | hurt heavy sound<BR>(08119-konoko_hurt_heavy.imp.[[OBD:OSBD|OSBD]] of level 0)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0xF8
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler
| ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)
| ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)
|}
|}
;Extra slot?:Maybe the next 32 bytes (0x118-0x137) are just an unused slot of the same array...


==0x118-0x137==
==0x118-0x137==