Modding brainstorms: Difference between revisions

→‎Upgraded content: two cents on precipitation
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(→‎Upgraded content: two cents on precipitation)
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:Isn't there rain in Rooftops? [[User:Gumby|Gumby]]
:Isn't there rain in Rooftops? [[User:Gumby|Gumby]]
::Er, hmm, I guess so! Strange that I forgot that. Maybe it wasn't raining hard enough :-D Well, I still want to see more precip. Snow in particular has some nice possibilities, aesthetically. I guess I just need to know how it is produced from the binary data. --[[User:Iritscen|iritscen]] 02:12, 14 November 2008 (CET)
::Er, hmm, I guess so! Strange that I forgot that. Maybe it wasn't raining hard enough :-D Well, I still want to see more precip. Snow in particular has some nice possibilities, aesthetically. I guess I just need to know how it is produced from the binary data. --[[User:Iritscen|iritscen]] 02:12, 14 November 2008 (CET)
:::Precipitation is set up in [[PART]]. I think what you really want is for the rain drops (or hail stones) to deal damage. Heavier rain/snow is possible, but it could mean a lot of stress for the engine, depending on how much is "enough". Another problem with heavy rain and snow would be the lack of realism on the ground: ripples in puddles or footprints in snow would have to be implemented with character-emitted particles, puddles themselves would have to be set up from scratch... Sounds like a lot of work. --[[User:Geyser|geyser]] 04:03, 14 November 2008 (CET)


==Retrograded content==
==Retrograded content==