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Barely visible in [http://geyser.oni2.net/genesis/screenshots/manplant/ot2_manplant1.jpg this] shot from the trailer is a totally different wall down in the lobby. The lights actually cast light on the wall, as opposed to now, and generally the whole area is just 100 times better-looking than it is now (maybe I will get a comparison shot up here at some point). Can this be done with vertex lighting or some other means that doesn't involve re-writing the engine? --'''Iritscen''' | Barely visible in [http://geyser.oni2.net/genesis/screenshots/manplant/ot2_manplant1.jpg this] shot from the trailer is a totally different wall down in the lobby. The lights actually appear to cast light on the wall (not dynamic, I don't think, but s clever imitation of it), as opposed to now, and generally the whole area is just 100 times better-looking than it is now (maybe I will get a comparison shot up here at some point). Can this be done with vertex lighting or some other means that doesn't involve re-writing the engine? --'''Iritscen''' | ||
[[:Image:Genesis_Level3_7.jpg|This]] is a beautiful shot of the early Lab. It shows just how good baked lighting can look. Now, I'm not saying we try to make the Lab look this way, because obviously the Lab is now seen in the daytime, not at night, but it shows what should be possible, particularly at night. --'''Iritscen''' | [[:Image:Genesis_Level3_7.jpg|This]] is a beautiful shot of the early Lab. It shows just how good baked lighting can look. Now, I'm not saying we try to make the Lab look this way, because obviously the Lab is now seen in the daytime, not at night, but it shows what should be possible, particularly at night. --'''Iritscen''' |