OBD:ONWC: Difference between revisions

m
Line 106: Line 106:
| BGCOLOR="#C8FFFF" | 01 95 05 00
| BGCOLOR="#C8FFFF" | 01 95 05 00
| 1429
| 1429
| ALIGN=LEFT | ??? texture (link to 01429-target_1B.[[OBD:TXMP|TXMP]])
| ALIGN=LEFT | locked crosshair texture (link to 01429-target_1B.[[OBD:TXMP|TXMP]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x38
|0x38
| BGCOLOR="#C8FFFF" | FF FF FF 00
| BGCOLOR="#C8FFFF" | FF FF FF 00
| White, transparent
| White, transparent
| ALIGN=LEFT | ??? background color (RGBA)
| ALIGN=LEFT | locked crosshair background color (RGBA)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x3C
|0x3C
| BGCOLOR="#C8FFFF" | CD CC 4C 3F
| BGCOLOR="#C8FFFF" | CD CC 4C 3F
| 0.800000
| 0.800000
| ALIGN=LEFT | ??? scale factor
| ALIGN=LEFT | locked crosshair scale factor
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x40
|0x40
Line 143: Line 143:
| ALIGN=LEFT | spacing of tunnel textures
| ALIGN=LEFT | spacing of tunnel textures
|}
|}
;Crosshair
:Default crosshair appears where the laser sight hits environment, corpses, etc
:Locked crosshair appears when the laser sight hits characters (including the shooter)
:"Tunnel" is used by '''w8_mbo''' as a complement to the crosshair
:'''w2_sap''', '''w5_sbg''', '''w7_scc''' and '''w9_scr''' use it with no crosshair


===Ammo meter===
===Ammo meter===