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:They're applied to the lower face of the M3GM's bounding box. The factors above are the ratio between the x/z extent of that face and the half-length/width of the glow textures. So if both factors are 0.5, the glow textures fit the bounding box exactly. | :They're applied to the lower face of the M3GM's bounding box. The factors above are the ratio between the x/z extent of that face and the half-length/width of the glow textures. So if both factors are 0.5, the glow textures fit the bounding box exactly. | ||
;Pickup handle | ;Pickup handle | ||
:The tolerance is hardcoded | :The tolerance is hardcoded. The offsets are not relative to the weapon's axes, but to the world axes (!). | ||
:This is a rather nasty "feature" (actually, the offsets ''should'' be relative to the weapon's orientation) | |||
:The way it's now, the pickup volume of a WMC is not necessarily next to the handle. That's why it's hard to pick up. | |||