5,391
edits
m (→Ending) |
m (→Laser sight) |
||
Line 106: | Line 106: | ||
| BGCOLOR="#C8FFFF" | 01 95 05 00 | | BGCOLOR="#C8FFFF" | 01 95 05 00 | ||
| 1429 | | 1429 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | locked crosshair texture (link to 01429-target_1B.[[OBD:TXMP|TXMP]]) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x38 | |0x38 | ||
| BGCOLOR="#C8FFFF" | FF FF FF 00 | | BGCOLOR="#C8FFFF" | FF FF FF 00 | ||
| White, transparent | | White, transparent | ||
| ALIGN=LEFT | | | ALIGN=LEFT | locked crosshair background color (RGBA) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x3C | |0x3C | ||
| BGCOLOR="#C8FFFF" | CD CC 4C 3F | | BGCOLOR="#C8FFFF" | CD CC 4C 3F | ||
| 0.800000 | | 0.800000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | locked crosshair scale factor | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x40 | |0x40 | ||
Line 143: | Line 143: | ||
| ALIGN=LEFT | spacing of tunnel textures | | ALIGN=LEFT | spacing of tunnel textures | ||
|} | |} | ||
;Crosshair | |||
:Default crosshair appears where the laser sight hits environment, corpses, etc | |||
:Locked crosshair appears when the laser sight hits characters (including the shooter) | |||
:"Tunnel" is used by '''w8_mbo''' as a complement to the crosshair | |||
:'''w2_sap''', '''w5_sbg''', '''w7_scc''' and '''w9_scr''' use it with no crosshair | |||
===Ammo meter=== | ===Ammo meter=== |