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Paradox-01 (talk | contribs) m (standalone vs. baked in lightmaps) |
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A.k.a shadow maps. | A.k.a shadow maps. | ||
A drawback of this method is the high amount of [[XML:BINA/TMBD| | A drawback of this method is the high amount of [[XML:BINA/TMBD|TMBD]] changes and new textures hence a lot of memory is needed. | ||
How to create shadow maps: | How to create shadow maps: | ||
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There are two meshes whereby the shadow effects get drawn in front of the regular level texture. | There are two meshes whereby the shadow effects get drawn in front of the regular level texture. | ||
Compared to the "baked | Compared to the "baked lightmaps" method, this needs more polygons of course. These polygons are transparent which is a problem with Oni's limited render ability for such textures. However, standalone lighmaps needs only a few new textures if used wisely. | ||
Read on [[Lightmapping_levels|HERE]] for lightmap creation for this method. | Read on [[Lightmapping_levels|HERE]] for lightmap creation for this method. |
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