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Paradox-01 (talk | contribs) m (standalone vs. baked in lightmaps)  | 
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A.k.a shadow maps.  | A.k.a shadow maps.  | ||
A drawback of this method is the high amount of [[XML:BINA/TMBD|  | A drawback of this method is the high amount of [[XML:BINA/TMBD|TMBD]] changes and new textures hence a lot of memory is needed.  | ||
How to create shadow maps:  | How to create shadow maps:  | ||
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There are two meshes whereby the shadow effects get drawn in front of the regular level texture.  | There are two meshes whereby the shadow effects get drawn in front of the regular level texture.  | ||
Compared to the "baked   | Compared to the "baked lightmaps" method, this needs more polygons of course. These polygons are transparent which is a problem with Oni's limited render ability for such textures. However, standalone lighmaps needs only a few new textures if used wisely.  | ||
Read on [[Lightmapping_levels|HERE]] for lightmap creation for this method.  | Read on [[Lightmapping_levels|HERE]] for lightmap creation for this method.  | ||
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