XML:ONLV: Difference between revisions

28 bytes removed ,  27 April 2014
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A.k.a shadow maps.
A.k.a shadow maps.


A drawback of this method is the high amount of [[XML:BINA/TMBD|TXBD]] changes and new textures hence a lot of memory is needed.
A drawback of this method is the high amount of [[XML:BINA/TMBD|TMBD]] changes and new textures hence a lot of memory is needed.


How to create shadow maps:
How to create shadow maps:
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There are two meshes whereby the shadow effects get drawn in front of the regular level texture.
There are two meshes whereby the shadow effects get drawn in front of the regular level texture.


Compared to the "baked in lightmapping" method, this needs more polygons of course. Also it increases the amount of transparent polygons which is a problem with Oni's limited render ability for such textures. However, standalone lighmaps needs only a few new textures if used wisely.
Compared to the "baked lightmaps" method, this needs more polygons of course. These polygons are transparent which is a problem with Oni's limited render ability for such textures. However, standalone lighmaps needs only a few new textures if used wisely.


Read on [[Lightmapping_levels|HERE]] for lightmap creation for this method.
Read on [[Lightmapping_levels|HERE]] for lightmap creation for this method.
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