8,452
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (standalone vs. baked in lightmaps) |
||
Line 625: | Line 625: | ||
===== | =====Baked lightmaps===== | ||
A.k.a shadow maps. | |||
A drawback of this method is the high amount of [[XML:BINA/TMBD|TXBD]] changes and new textures hence a lot of memory is needed. | |||
How to create shadow maps: | How to create shadow maps: | ||
Line 641: | Line 641: | ||
** can be used on a new overlying, transparent surface | ** can be used on a new overlying, transparent surface | ||
=====Standalone lightmaps===== | |||
There are two meshes whereby the shadow effects get drawn in front of the regular level texture. | |||
Compared to the "baked in lightmapping" method, this needs more polygons of course. Also it increases the amount of transparent polygons which is a problem with Oni's limited render ability for such textures. However, standalone lighmaps needs only a few new textures if used wisely. | |||
Read on [[Lightmapping_levels|HERE]] for lightmap creation for this method. | |||
[[Image:Oni_Lightmaps_double_polygon_method.jpg|center]] | |||
edits