XML:TRAS: Difference between revisions

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{{XML_File_Header | type=TRAS | prev=TRAM | next=TRBS | name=Totoro Aiming Screen }}
{{XML_File_Header | prev=TRAM | type=TRAS | next=TRBS | name=Totoro Aiming Screen}}


TRAS files supply overlay animations meant to be mixed with pre-existing animation states in a character when they are aiming a weapon. The OBD page has a good explanation of the particulars.


ONCC (<AimingScreens>)
{{Tree list}}
  |
*ONCC (<AimingScreens>)
  +--TRSC
**TRSC
        |
***TRAS (multiple)
        +--TRAS (multiple)
****TRAM*_fire_arc
            |
{{Tree list|end}}
            +--TRAM*_fire_arc
 
 
TRAM*_fire_arc are exported with QKeys (quaternions) in xml. These are, according to the hex page, not stored versus time like in ordinary TRAMs but as a list.


TRAM*_fire_arc files are exported with QKeys (quaternions) in XML. These are not stored versus time like in ordinary TRAMs but as a list.


{| class="wikitable" width=100%
{| class="wikitable" width=100%
|width=120px| '''tag'''
|width=120px| '''Tag'''
|width=100px| '''type'''
|width=100px| '''Type'''
| '''description'''
| '''Description'''
|-
|-
| <TRAS id="0">
| <TRAS id="0">