8,018
edits
(copy edit; I have reversed the descriptions of 0/1 for CanHitMultiple, please revert that change if I am incorrect) |
Paradox-01 (talk | contribs) m (repairing action types table) |
||
Line 1,133: | Line 1,133: | ||
| float | | float | ||
| Same as the DamageChar's StunDamage. | | Same as the DamageChar's StunDamage. | ||
|- | |- | ||
| <KnockBack> | | <KnockBack> | ||
| float | | float | ||
| Same as the DamageChar's Knockback. | | Same as the DamageChar's Knockback. | ||
|- | |- | ||
| <Radius> | | <Radius> | ||
| float | | float | ||
| Radius of the damaging sphere.<BR><font size=1>(Example: If value here is 100, character gets damaged if its distance from the position of the damaging particle is less than or equal to 100 game world units.</font> | | Radius of the damaging sphere.<BR><font size=1>(Example: If value here is 100, character gets damaged if its distance from the position of the damaging particle is less than or equal to 100 game world units.</font> | ||
|- | |- | ||
| <FallOff> | | <FallOff> |
edits