Fuse: Difference between revisions

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===Different character detail===
===Different character detail===
All the official '''Fuse 1.3''' characters share the same topology. Official '''Fuse CC''' characters also have a common topology, different from '''1.3'''. The difference is as follows.
All the official '''Fuse 1.3''' characters (except for the three Team Fortress 2 characters) share the same topology. Official '''Fuse CC''' characters also have a common topology, different from '''1.3'''. The difference is as follows.
*'''Fuse 1.3''' characters are comparatively low-poly: 9262 vertices, 9452 polygons, 18306 triangles (including teeth, but excluding eyes/eyelashes and clothing).
*'''Fuse 1.3''' characters are comparatively low-poly: 9262 vertices, 9452 polygons, 18306 triangles (including teeth, but excluding eyes/eyelashes and clothing).
*'''Fuse CC''' characters are comparatively high-poly: 14573 vertices, 14820 polygons, 28928 triangles (including teeth, but excluding eyes/eyelashes and clothing).
*'''Fuse CC''' characters are comparatively high-poly: 14573 vertices, 14820 polygons, 28928 triangles (including teeth, but excluding eyes/eyelashes and clothing).
The two topologies are actually compatible thanks to consistent UVs. Any character OBJ exported from '''Fuse 1.3''' can be imported and customized in '''Fuse CC''' and vice versa.
The two topologies are actually compatible thanks to consistent UVs. Any character OBJ exported from '''Fuse 1.3''' can be imported and customized in '''Fuse CC''' and vice versa.


===Different clothing libraries===
===Different clothing libraries===