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===Different character detail=== | ===Different character detail=== | ||
All the official '''Fuse 1.3''' characters share the same topology. Official '''Fuse CC''' characters also have a common topology, different from '''1.3'''. The difference is as follows. | All the official '''Fuse 1.3''' characters (except for the three Team Fortress 2 characters) share the same topology. Official '''Fuse CC''' characters also have a common topology, different from '''1.3'''. The difference is as follows. | ||
*'''Fuse 1.3''' characters are comparatively low-poly: 9262 vertices, 9452 polygons, 18306 triangles (including teeth, but excluding eyes/eyelashes and clothing). | *'''Fuse 1.3''' characters are comparatively low-poly: 9262 vertices, 9452 polygons, 18306 triangles (including teeth, but excluding eyes/eyelashes and clothing). | ||
*'''Fuse CC''' characters are comparatively high-poly: 14573 vertices, 14820 polygons, 28928 triangles (including teeth, but excluding eyes/eyelashes and clothing). | *'''Fuse CC''' characters are comparatively high-poly: 14573 vertices, 14820 polygons, 28928 triangles (including teeth, but excluding eyes/eyelashes and clothing). | ||
The two topologies are actually compatible thanks to consistent UVs. Any character OBJ exported from '''Fuse 1.3''' can be imported and customized in '''Fuse CC''' and vice versa. | The two topologies are actually compatible thanks to consistent UVs. Any character OBJ exported from '''Fuse 1.3''' can be imported and customized in '''Fuse CC''' and vice versa. | ||
===Different clothing libraries=== | ===Different clothing libraries=== |