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Fuse: Difference between revisions

44 bytes added ,  8 April 2019
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{{finish}}
:This is a short introduction to '''Fuse''' (both the Steam-bound 1.3 version and the Adobe-owned '''Fuse CC'''), oriented towards making characters for [[IonEyes]]. The '''Fuse''' environment is very good as compared to MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below.
:This is a short introduction to '''Fuse''' (both the Steam-bound 1.3 version and the Adobe-owned '''Fuse CC'''), oriented towards making characters for [[IonEyes]]. The '''Fuse''' environment is very good as compared to MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below.
:At the time of writing, '''Fuse CC''' is the more functional version (mostly because of fully featured auto-rigging), whereas '''Fuse 1.3''' has a more complete clothes/hair library. The lower-poly characters of '''Fuse 1.3''' can also be considered a plus. However, one can have the best of both worlds by migrating '''Fuse 1.3''' content into '''Fuse CC'''. The procedure is also detailed below.
:At the time of writing, '''Fuse CC''' is the more functional version (mostly because of fully featured auto-rigging), whereas '''Fuse 1.3''' has a more complete clothes/hair library. The lower-poly characters of '''Fuse 1.3''' can also be considered a plus. However, one can have the best of both worlds by migrating '''Fuse 1.3''' content into '''Fuse CC'''. The procedure is also detailed below.
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===Adapting the character for UE4===
===Adapting the character for UE4===
[[Category:Modding tutorials]]