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:This is a short introduction to '''Fuse''' (both the Steam-bound 1.3 version and the Adobe-owned '''Fuse CC'''), oriented towards making characters for [[IonEyes]]. The '''Fuse''' environment is very good as compared to MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below. | :This is a short introduction to '''Fuse''' (both the Steam-bound 1.3 version and the Adobe-owned '''Fuse CC'''), oriented towards making characters for [[IonEyes]]. The '''Fuse''' environment is very good as compared to MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below. | ||
:At the time of writing, '''Fuse CC''' is the more functional version (mostly because of fully featured auto-rigging), whereas '''Fuse 1.3''' has a more complete clothes/hair library. The lower-poly characters of '''Fuse 1.3''' can also be considered a plus. However, one can have the best of both worlds by migrating '''Fuse 1.3''' content into '''Fuse CC'''. The procedure is also detailed below. | :At the time of writing, '''Fuse CC''' is the more functional version (mostly because of fully featured auto-rigging), whereas '''Fuse 1.3''' has a more complete clothes/hair library. The lower-poly characters of '''Fuse 1.3''' can also be considered a plus. However, one can have the best of both worlds by migrating '''Fuse 1.3''' content into '''Fuse CC'''. The procedure is also detailed below. | ||
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===Adapting the character for UE4=== | ===Adapting the character for UE4=== | ||
[[Category:Modding tutorials]] |