Combat moves: Difference between revisions

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==Combat move database==
Work in progress... Here are a few GIFs made earlier. Not standardized... yet.
Work in progress... Here are a few GIFs made earlier. Not standardized... yet.


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|style="background:black"|
|style="background:black"|
|throw_bk_k<br>(throw_bk_k_tgt)
|throw_bk_k<br>(throw_bk_k_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
! align="left" colspan="12" style="background:yellow"|RUNNING THROWS
|-
!P (from FRONT)
|run_throw_fw<br>(run_throw_fw_tgt)
|style="background:black"|
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|style="background:black"|
|style="background:black"|
|run_thw_fw<br>(run_thw_fw_tgt)
|style="background:lime"|= MURCOM
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|-
!P (from FRONT LEFT)
|style="background:black"|
|style="background:black"|
|run_thw_fw_pl<br>(run_thw_fw_pl_t)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!P (from BACK)
|run_throw_bk<br>(run_throw_bk_tgt)
|style="background:black"|
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= STRCOM
|-
!P (TACKLE)
|run_tkl_bk_p<br>(run_tkl_bk_p_tgt)
|style="background:black"|
|run_tkl_bk_p<br>(run_tkl_bk_p_tgt)
|run_tkl_bk_p<br>(run_tkl_bk_p_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= STRCOM
|-
!K (from FRONT)
|run_thw_fw_k<br>(run_thw_fw_k_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|run_thw_fw_k<br>(run_thw_fw_k_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K (from BACK)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|run_thw_bk_k<br>(run_thw_bk_k_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
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#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
==Throws and disarms==
===Running throws===
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONCOM
!REDCOM
!STRCOM
!TCTCOM
!NINCOM
!TANCOM
!ELICOM
!MURCOM
!MUTCOM
|-
! align="left" colspan="10" style="background:yellow"|PUNCH
|-
!P (from FRONT)
|run_throw_fw<br>(run_throw_fw_tgt)
|style="background:black"|
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw_p<br>(run_thw_fw_p_tgt)
|run_thw_fw<br>(run_thw_fw_tgt)
|style="background:lime"|= MURCOM
|-
!P (from FRONT LEFT)
|style="background:black"|
|style="background:black"|
|run_thw_fw_pl<br>(run_thw_fw_pl_t)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!P (from BACK)
|run_throw_bk<br>(run_throw_bk_tgt)
|style="background:black"|
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|style="background:lime"|= STRCOM
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|run_thw_bk_p<br>(run_thw_bk_p_tgt)
|style="background:black"|
|style="background:black"|
|-
!P (TACKLE)
|run_tkl_bk_p<br>(run_tkl_bk_p_tgt)
|style="background:black"|
|run_tkl_bk_p<br>(run_tkl_bk_p_tgt)
|style="background:lime"|= STRCOM
|run_tkl_bk_p<br>(run_tkl_bk_p_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
! align="left" colspan="10" style="background:yellow"|KICK
|-
!K (from FRONT)
|run_thw_fw_k<br>(run_thw_fw_k_tgt)
|run_thw_fw_k<br>(run_thw_fw_k_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K (from BACK)
|style="background:black"|
|run_thw_bk_k<br>(run_thw_bk_k_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|}
'''COMGUY'''s and '''THUG'''s don't have any running throws.