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 (various wording improvements; unused fields are unused, doesn't matter if they were formerly used; restoring "runtime" notes -- OBD is primarily about data on disk, not how it is treated in memory)  | 
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;  | ;File Links  | ||
{{Table}}  | {{Table}}  | ||
{{OBDth}}  | {{OBDth}}  | ||
{{OBDtr| 0x434 | link     |C5FF8A| 01 FB 03 00 | 1019        | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }}  | {{OBDtr| 0x434 | link     |C5FF8A| 01 FB 03 00 | 1019        | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }}  | ||
{{OBDtr| 0x438 | link     |C5FF8A| 01 F9 03 00 | 1017        | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }}  | {{OBDtr| 0x438 | link     |C5FF8A| 01 F9 03 00 | 1017        | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }}  | ||
{{OBDtr| 0x43C | link     |C5FF8A| 01 FA 03 00 | 1018        | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }}  | {{OBDtr| 0x43C | link     |C5FF8A| 01 FA 03 00 | 1018        | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }}  | ||
{{OBDtr| 0x440 | int8     |C5FF8A| 00          | unused      | runtime only }}  | |||
{{OBDtr| 0x441 | int8     |C5FF8A| 00          | unused      | padding }}  | |||
{{OBDtr| 0x442 | int16    |C5FF8A| 00 00       | unused      | runtime only }}  | |||
{{OBDtr2|0x444 | char[16] |C0C0C0| Light                     | modifier; either hardcoded or defunct (only visible in pm_mod_type.WMM_, level 0)  | |||
edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }}  | |||
{{OBDtr| 0x440 |   | |||
{{OBDtr| 0x441 |   | |||
{{OBDtr| 0x442 |   | |||
{{OBDtr2|0x444 | char[16] |C0C0C0| Light                     | modifier   | |||
{{OBDtrBK|1=First of 15 impact elements. }}  | {{OBDtrBK|1=First of 15 impact elements. }}  | ||
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk             | impact   | {{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk             | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }}  | ||
{{OBDtr| 0x4D4 | int16    |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }}  | {{OBDtr| 0x4D4 | int16    |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }}  | ||
|}  | |}  | ||
<br>  | |||
<br>  | |||
[[Image:oncc_e.gif]]  | [[Image:oncc_e.gif]]  | ||
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