179
edits
(various wording improvements; unused fields are unused, doesn't matter if they were formerly used; restoring "runtime" notes -- OBD is primarily about data on disk, not how it is treated in memory) |
No edit summary |
||
Line 294: | Line 294: | ||
; | ;File Links | ||
{{Table}} | {{Table}} | ||
{{OBDth}} | {{OBDth}} | ||
{{OBDtr| 0x434 | link |C5FF8A| 01 FB 03 00 | 1019 | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }} | {{OBDtr| 0x434 | link |C5FF8A| 01 FB 03 00 | 1019 | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }} | ||
{{OBDtr| 0x438 | link |C5FF8A| 01 F9 03 00 | 1017 | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }} | {{OBDtr| 0x438 | link |C5FF8A| 01 F9 03 00 | 1017 | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }} | ||
{{OBDtr| 0x43C | link |C5FF8A| 01 FA 03 00 | 1018 | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }} | {{OBDtr| 0x43C | link |C5FF8A| 01 FA 03 00 | 1018 | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }} | ||
{{OBDtr| 0x440 | int8 |C5FF8A| 00 | unused | runtime only }} | |||
{{OBDtr| 0x441 | int8 |C5FF8A| 00 | unused | padding }} | |||
{{OBDtr| 0x442 | int16 |C5FF8A| 00 00 | unused | runtime only }} | |||
{{OBDtr2|0x444 | char[16] |C0C0C0| Light | modifier; either hardcoded or defunct (only visible in pm_mod_type.WMM_, level 0) | |||
edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }} | |||
{{OBDtr| 0x440 | | |||
{{OBDtr| 0x441 | | |||
{{OBDtr| 0x442 | | |||
{{OBDtr2|0x444 | char[16] |C0C0C0| Light | modifier | |||
{{OBDtrBK|1=First of 15 impact elements. }} | {{OBDtrBK|1=First of 15 impact elements. }} | ||
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk | impact | {{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }} | ||
{{OBDtr| 0x4D4 | int16 |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }} | {{OBDtr| 0x4D4 | int16 |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }} | ||
|} | |} | ||
<br> | |||
<br> | |||
[[Image:oncc_e.gif]] | [[Image:oncc_e.gif]] |
edits