Jump to content

OBD:ONCC: Difference between revisions

161 bytes removed ,  11 November 2022
no edit summary
(various wording improvements; unused fields are unused, doesn't matter if they were formerly used; restoring "runtime" notes -- OBD is primarily about data on disk, not how it is treated in memory)
No edit summary
Line 294: Line 294:




;Link to ONCV (variant)
;File Links


{{Table}}
{{Table}}
{{OBDth}}
{{OBDth}}
{{OBDtr| 0x434 | link    |C5FF8A| 01 FB 03 00 | 1019        | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }}
{{OBDtr| 0x434 | link    |C5FF8A| 01 FB 03 00 | 1019        | link to 01019-konoko.[[OBD:ONCV|ONCV]]; defines variants and upgrades }}
|}
;Link to ONCP (particles)
{{Table}}
{{OBDth}}
{{OBDtr| 0x438 | link    |C5FF8A| 01 F9 03 00 | 1017        | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }}
{{OBDtr| 0x438 | link    |C5FF8A| 01 F9 03 00 | 1017        | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }}
|}
;Link to ONIA (impacts)
{{Table}}
{{OBDth}}
{{OBDtr| 0x43C | link    |C5FF8A| 01 FA 03 00 | 1018        | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }}
{{OBDtr| 0x43C | link    |C5FF8A| 01 FA 03 00 | 1018        | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }}
|}
{{OBDtr| 0x440 | int8     |C5FF8A| 00          | unused      | runtime only }}
 
{{OBDtr| 0x441 | int8     |C5FF8A| 00          | unused      | padding }}
 
{{OBDtr| 0x442 | int16   |C5FF8A| 00 00      | unused      | runtime only }}
;Animation Impacts
{{OBDtr2|0x444 | char[16] |C0C0C0| Light                    | modifier; either hardcoded or defunct (only visible in pm_mod_type.WMM_, level 0)
 
edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }}
{{Table}}
{{OBDth}}
{{OBDtr| 0x440 | bool     |C5FF8A| 00          | unused      | runtime: set to 1 when impact and modifier have been looked up by name }}
{{OBDtr| 0x441 | uint8     |C5FF8A| 00          | unused      | padding }}
{{OBDtr| 0x442 | uint16   |C5FF8A| 00 00      | unused      | runtime: modifier type }}
{{OBDtr2|0x444 | char[16] |C0C0C0| Light                    | modifier name (WMDDdialog_impact_effect says: "Effects found for Impact x on Material y with Modifier:") }}
{{OBDtrBK|1=First of 15 impact elements. }}
{{OBDtrBK|1=First of 15 impact elements. }}
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk            | impact name (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without an impact you can't hear the footsteps of the character }}
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk            | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }}
{{OBDtr| 0x4D4 | int16    |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }}
{{OBDtr| 0x4D4 | int16    |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }}
|}
|}
 
<br>
<br>


[[Image:oncc_e.gif]]
[[Image:oncc_e.gif]]
179

edits