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(added explanation of unused/broken/relict labels to lede; made sure labels are consistently applied and that only one is applied to each line) |
m (link fixes) |
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There are three special notes which may be placed on a dialogue line: | There are three special notes which may be placed on a dialogue line: | ||
*UNUSED (22 lines): The [[XML:SNDD|SNDD]] and [[XML:OSBD|OSBD]] exist. That means you can hear this line in-game; see [[Talk:Quotes/Speech#How to hear unused lines | *UNUSED (22 lines): The [[XML:SNDD|SNDD]] and [[XML:OSBD|OSBD]] exist. That means you can hear this line in-game; see [[Talk:Quotes/Speech#How to hear unused lines|HERE]] for instructions. | ||
*BROKEN (7 lines): The SNDD exists but the OSBD does not, so you will be unable to play it in-game; see [[Talk:Quotes/Speech#How to hear unused lines | *BROKEN (7 lines): The SNDD exists but the OSBD does not, so you will be unable to play it in-game; see [[Talk:Quotes/Speech#How to hear unused lines|HERE]] for instructions on extracting the SNDD from the game to listen to it. | ||
*RELICT: The SNDD no longer exists, so you can only hear it in your imagination; the only reason we know the line existed is that it still has a subtitle. Some of these sounds also have relic OSBDs but this doesn't help us in any way. | *RELICT: The SNDD no longer exists, so you can only hear it in your imagination; the only reason we know the line existed is that it still has a subtitle. Some of these sounds also have relic OSBDs but this doesn't help us in any way. | ||