Jump to content

Quotes/Speech: Difference between revisions

m
link fixes
(added explanation of unused/broken/relict labels to lede; made sure labels are consistently applied and that only one is applied to each line)
m (link fixes)
 
Line 9: Line 9:


There are three special notes which may be placed on a dialogue line:
There are three special notes which may be placed on a dialogue line:
*UNUSED (22 lines): The [[XML:SNDD|SNDD]] and [[XML:OSBD|OSBD]] exist. That means you can hear this line in-game; see [[Talk:Quotes/Speech#How to hear unused lines in-game|HERE]] for instructions.
*UNUSED (22 lines): The [[XML:SNDD|SNDD]] and [[XML:OSBD|OSBD]] exist. That means you can hear this line in-game; see [[Talk:Quotes/Speech#How to hear unused lines|HERE]] for instructions.
*BROKEN (7 lines): The SNDD exists but the OSBD does not, so you will be unable to play it in-game; see [[Talk:Quotes/Speech#How to hear unused lines in-game|HERE]] for instructions on extracting the SNDD from the game to listen to it.
*BROKEN (7 lines): The SNDD exists but the OSBD does not, so you will be unable to play it in-game; see [[Talk:Quotes/Speech#How to hear unused lines|HERE]] for instructions on extracting the SNDD from the game to listen to it.
*RELICT: The SNDD no longer exists, so you can only hear it in your imagination; the only reason we know the line existed is that it still has a subtitle. Some of these sounds also have relic OSBDs but this doesn't help us in any way.
*RELICT: The SNDD no longer exists, so you can only hear it in your imagination; the only reason we know the line existed is that it still has a subtitle. Some of these sounds also have relic OSBDs but this doesn't help us in any way.