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typhen stopped his efforts on the project in August of 2005 for real life (girlfriend). | typhen stopped his efforts on the project in August of 2005 for real life (girlfriend). | ||
:[[User:Ssg|Ssg]] 00:25, 15 February 2008 (CET) | :[[User:Ssg|Ssg]] 00:25, 15 February 2008 (CET) | ||
:Kumo contributed some pseudonetcode in C++ that was supposed to interface with Onyx. | |||
:Alloc's OniTrainer implemented most of the gathered knowledge as the project went. | |||
:(OniTrainer had no network component, but it was a good tool for experimentation.) | |||
:The problem with TSearching was with all the big dynamically allocated structures. | |||
:It was a rather crazy idea to figure out those structures without disassembling... | |||
:I think the project started in April/May 2005, so it spanned the summer of 2005. | |||
:neonew's OniHook was totally independent of Onyx, so it's another project, sorta. | |||
:I'm not sure whether neonew disassembled Oni's engine in order to do the hooking. | |||
:A fair amount of Oni's engine has been disassembled since, by both SFeLi and Neo. | |||
:The structures responsible for the "game state" and "character state" are known. | |||
::[[User:Geyser|geyser]] 02:04, 15 February 2008 (CET) |