User contributions for Loser
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28 February 2013
- 05:4605:46, 28 February 2013 diff hist +1,197 XML talk:ONLV No edit summary
1 November 2012
- 21:3621:36, 1 November 2012 diff hist −19,781 User:Loser Cleanup. Info presented on the page was useless anyway ^_^.
- 21:2321:23, 1 November 2012 diff hist −35,567 User talk:Loser Cleanup
- 21:0721:07, 1 November 2012 diff hist −646 Videos Removed links to some videos done by me. I would like to stay out of things, please.
13 June 2012
- 12:1612:16, 13 June 2012 diff hist −75 m XML:StNA Console_Punch is used by KONOKOconsole_punch. AnimType works fine for "chr_wait_animtype" function. Probably meant to be used for "pushbutton" type of consoles.
- 05:4805:48, 13 June 2012 diff hist −45 m XML:StNA Run_Accel confirmed to work with chr_wait_animstate.
4 June 2012
- 19:1419:14, 4 June 2012 diff hist +459 AI Let's misinform our dear readers once again ^_^
- 18:3618:36, 4 June 2012 diff hist +5,169 OBD talk:AKVA/0x24 Pathfinding grid tile types revisited
28 September 2011
- 18:0218:02, 28 September 2011 diff hist +4,524 AI →Combat behavior part 4 : "Everybody was kung fu fighting...": Added some stuff
- 16:2816:28, 28 September 2011 diff hist +54 N File:Melee zones.jpg For MELE purposes, roughly these zones are recognized.
- 15:2115:21, 28 September 2011 diff hist +300 Talk:AI Response for Iritscen
- 15:0815:08, 28 September 2011 diff hist +1,075 OBD:BINA/OBJC/MELE →Technique part: One mystery is solved, another one appears
- 05:3105:31, 28 September 2011 diff hist +33 m OBD:ONWC →0x0D8 to 0x157 - Primary firing mode: typos
- 05:2005:20, 28 September 2011 diff hist −154 OBD:ONWC →0x0D8 to 0x157 - Primary firing mode: Replacing old guesses with new ones ^_^.
- 04:3104:31, 28 September 2011 diff hist −7,291 OBD:BINA/OBJC/CHAR →Less basic setup - Inventory, team, jobs, alert/pursuit: Updating with fresh knowledge
25 September 2011
- 18:1118:11, 25 September 2011 diff hist +34 AI I hope it works ^_^
24 September 2011
- 21:5321:53, 24 September 2011 diff hist +9,363 AI Finished. For some reason I feel a bit...melancholic...
- 11:5411:54, 24 September 2011 diff hist +57 AI →Combat behavior part 3: "They see me shootin', they hatin'...": fixed
- 11:5111:51, 24 September 2011 diff hist +3 OBD:ONWC →0x060 to 0x0D7 - Weapon parameters: :)
- 11:3811:38, 24 September 2011 diff hist +5,698 AI Guns are finished, melee is the last to be done
- 05:5905:59, 24 September 2011 diff hist +4,234 AI →Combat behavior part 3: "They see me shootin', they hatin'...": Will finish it later
- 03:4603:46, 24 September 2011 diff hist +148 AI →Pathfinding and movement - "I think I will consult a map for a while..."
21 September 2011
- 21:2921:29, 21 September 2011 diff hist +3,187 AI →Combat behavior part 3: "They see me shootin', they hatin'..."
- 12:2912:29, 21 September 2011 diff hist +513 Talk:AI Answer for EdT
20 September 2011
- 20:2620:26, 20 September 2011 diff hist +5,660 AI No edit summary
- 19:2719:27, 20 September 2011 diff hist +140 N File:Projectile.png An example of a particle with AI dodge radius (blue sphere). Visible thanks to ai2_showspheres=1. Used in article Tricks behind Oni A.I.
- 19:2219:22, 20 September 2011 diff hist +130 N File:Firingspread.png Visual appearance of w1_tap's firingspread. Can be seen by ai2_showfiringspreads=1. Used in the article Tricks behind Oni A.I.
- 18:1518:15, 20 September 2011 diff hist +1,340 AI →Combat behavior part 2 : "Guns or not, my fists are hot.": The section is finished.
18 September 2011
- 21:3821:38, 18 September 2011 diff hist +10,294 AI Another section about combat behavior
- 11:5711:57, 18 September 2011 diff hist +126 N File:GoForGun.jpg Picture demonstrating A.I. character moving to a weapon in order to pick it up. Used in the article Tricks behind Oni A.I.
17 September 2011
- 23:2423:24, 17 September 2011 diff hist +13,578 AI Altered Alarm and added Combat part 1
- 12:5512:55, 17 September 2011 diff hist +129 N File:CombatRanges.png Combat ranges of a Muro character. Can be seen via BSL command ai2_showcombatranges=1. Used in article Tricks behind Oni A.I.
16 September 2011
- 22:2922:29, 16 September 2011 diff hist +244 m AI Filling in cross-links to sections
- 22:1622:16, 16 September 2011 diff hist +26,891 N AI Oops, massive wall of text
15 September 2011
- 19:0619:06, 15 September 2011 diff hist +104 N File:VisionFields.jpg Central and peripheral vision; visualized by ai2_showvision=1 Used in article Tricks behind Oni A.I.
- 18:5618:56, 15 September 2011 diff hist +97 N File:SoundSpheres.jpg Picture with sound spheres visible (ai2_showsounds=1). Used by article Tricks behind Oni A.I.
- 13:2313:23, 15 September 2011 diff hist +104 N File:Pathfinding grid.jpg Picture of Warehouse level with pathfinding grid visible; used in the article Tricks behind Oni A.I.
7 July 2011
- 10:4510:45, 7 July 2011 diff hist +839 User talk:Neo OniSplit version 0.9.52.0: XML export bug
13 July 2010
- 19:1219:12, 13 July 2010 diff hist +2,634 OBD talk:TRAM →XML area
11 July 2010
- 13:0013:00, 11 July 2010 diff hist +234 User talk:Neo No edit summary
29 December 2009
- 11:2311:23, 29 December 2009 diff hist +789 OBD:DOOR Everybody thanks Neo ^_^
- 10:5310:53, 29 December 2009 diff hist −17 m OBD:ONCC General AI options probably finished
14 September 2009
- 07:2107:21, 14 September 2009 diff hist +483 m User talk:Bobbysoon Advice about death animation
13 September 2009
- 20:2520:25, 13 September 2009 diff hist +108 User talk:Bobbysoon Updates .oni files zip with newer, IMO better version
- 19:5419:54, 13 September 2009 diff hist +835 User talk:Bobbysoon B00M !
6 September 2009
- 20:2920:29, 6 September 2009 diff hist +1,043 User talk:Bobbysoon suggesting basic animations for Iron Demon
4 September 2009
- 17:5517:55, 4 September 2009 diff hist +1,101 OBD:BINA/OBJC/MELE Filled in some info about modifiers
16 August 2009
- 07:3207:32, 16 August 2009 diff hist +1,133 OBD:BINA/PAR3 Some interesting thesis about physics
23 May 2009
- 13:1113:11, 23 May 2009 diff hist +2,075 Talk:Animation ideas response
21 May 2009
- 22:0022:00, 21 May 2009 diff hist +772 m OBD talk:BINA/PAR3 Trying to add some value ?