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- | [http://oni.bungie.org/forum/viewtopic.php?pid=35324 Oni Central Forum] | [http://oni.bungie.org/forum/viewtopic.php?id=2087 Oni Central Forum]3 KB (595 words) - 21:16, 27 August 2020
- ...p:Video game modding|modding]]; for an introduction to how to actually mod Oni, see [[Introduction to modding|here]]. To download mods, you can start [[AE As has been documented on the page about [[Oni]]'s overall development, time ran out for Bungie West to do everything they17 KB (2,865 words) - 19:12, 9 November 2023
- ...to explore the Unreal engine and answer the longstanding question whether Oni can be recreated. ...Engine can be fully modified by C++ the question is rather '''how much of Oni can be replicated by Blueprint scripting''' and '''what parts need real pro8 KB (1,230 words) - 19:23, 2 July 2022
- :vanilla: An un-modded retail copy of Oni ...probably in the process of being replaced by [[#BINA/OBJC/CHAR|CHAR]] when Oni shipped, but it is still used for a few cutscene characters.}}24 KB (3,891 words) - 16:26, 11 February 2024
- |colspan="2" align="center"|[http://oni.bungie.org/forum/viewtopic.php?id=2841 Forum thread] ...currently comes in the form of a bundle called '''Daodan.plugin''' and an Oni [[AE:Plugins|level plugin]] called '''level0_Zukai''' with supplemental res12 KB (2,119 words) - 16:08, 31 December 2023
- ...source). The AIFF .oni files will go in the mac_only/ folder and the WAV .oni files will go in the win_only/ folder as described on [[Making a mod packag To create suitable files for importing into Oni, you could use [https://www.audacityteam.org/download/ Audacity] and its [h31 KB (4,573 words) - 15:13, 31 December 2023
- | M3GM''file_name''<font color="#777777">.oni</font> <font color="#777777">(don't use file suffix)</font> | <font color="#777777">BINA3RAP</font>''file_name''<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font>6 KB (721 words) - 01:19, 20 November 2023
- ...tment, T2 stipulated that a PlayStation 2 port would be released alongside Oni for Windows and Macintosh. That port was created by Rockstar Toronto (known Today, Oni runs well in the emulator [https://pcsx2.net/ PCSX2]. When using this emula16 KB (2,603 words) - 03:05, 10 December 2023
- ...:COLLADA|COLLADA]] as the "passthrough" format between your 3D program and Oni. In this article, COLLADA is referred to as "Collada" (because who enjoys b [[OniSplit]] is the program that we use to get models into and out of Oni. It is a command line tool. There is a GUI wrapper for OniSplit that covers37 KB (6,335 words) - 15:47, 13 May 2024
- ...purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that we've made. ...humb|Screenshot showing Cmder's capabilities within the context of modding Oni]]12 KB (1,972 words) - 15:58, 25 July 2022
- <Oni> </Oni>8 KB (1,033 words) - 15:52, 12 May 2024
- {{XML_BINA_Header | prev=OBJC/CHAR | type=ONIE | next=PAR3 | name=Oni Impact Effects}} * BINAEINOimpact_effects.oni is stored ''globally'' (in AE/AEInstaller/vanilla/level0_Final.dat).29 KB (3,992 words) - 18:06, 9 October 2023
- ...by editing '''[[key_config.txt]]''', though there are GUI solutions like [[Oni Key Editor]] and [[KeyConfig]]. ...mmand. To reset your bindings to default, delete key_config.txt and launch Oni to generate a clean version of the file.11 KB (1,836 words) - 17:58, 2 March 2024
- ...nt16 |FFFFC8| 04 00 | 4 | class; the following window classes exist in Oni (values in dec): :Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.6 KB (874 words) - 01:48, 7 December 2023
- {{XML_File_Header | prev=ONVL | type=ONWC | next=OPge | name=Oni Weapon Class}} | <font color="#777777">ONWC</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font>14 KB (2,128 words) - 16:54, 6 March 2024
- ...there must be a function called "main" in one of the level's script files. Oni will always look for and start with this function when a level loads. ...d only appears to be separate in the Load Game menu (this is the only time Oni combines two levels into one set of files).16 KB (2,620 words) - 20:40, 18 May 2024
- * Oni's out-of-game windows overlay each other. The parent window becomes visible <Oni>6 KB (675 words) - 15:56, 9 October 2023
- <Oni Version="0.9.96.0"> </Oni>17 KB (2,202 words) - 16:06, 10 March 2021
- Oni's level scripts are written in {{Hover|BFW|text=BungieFrameWork, the underl ...the function called "main", regardless of which .bsl file it is found in (Oni's scripts always place it in a file ending in "_main.bsl"). The code then f37 KB (6,040 words) - 03:58, 14 December 2023
- The [[Oni2AS|Oni 2 dev disc]] from Angel Studios contains: ...ni's [[OSGr]]?) and a corresponding '''*.bd''' file (similar to a group of Oni's [[SNDD]] bundled together). The '''*.bd''' files in '''BANKS.DAT''' are i22 KB (3,428 words) - 19:26, 23 January 2020