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  • | [http://oni.bungie.org/forum/viewtopic.php?pid=35324 Oni Central Forum] | [http://oni.bungie.org/forum/viewtopic.php?id=2087 Oni Central Forum]
    3 KB (595 words) - 21:16, 27 August 2020
  • ...p:Video game modding|modding]]; for an introduction to how to actually mod Oni, see [[Introduction to modding|here]]. To download mods, you can start [[AE As has been documented on the page about [[Oni]]'s overall development, time ran out for Bungie West to do everything they
    17 KB (2,865 words) - 19:12, 9 November 2023
  • ...to explore the Unreal engine and answer the longstanding question whether Oni can be recreated. ...Engine can be fully modified by C++ the question is rather '''how much of Oni can be replicated by Blueprint scripting''' and '''what parts need real pro
    8 KB (1,230 words) - 19:23, 2 July 2022
  • :vanilla: An un-modded retail copy of Oni ...probably in the process of being replaced by [[#BINA/OBJC/CHAR|CHAR]] when Oni shipped, but it is still used for a few cutscene characters.}}
    24 KB (3,891 words) - 16:26, 11 February 2024
  • |colspan="2" align="center"|[http://oni.bungie.org/forum/viewtopic.php?id=2841 Forum thread] ...currently comes in the form of a bundle called '''Daodan.plugin''' and an Oni [[AE:Plugins|level plugin]] called '''level0_Zukai''' with supplemental res
    12 KB (2,119 words) - 16:08, 31 December 2023
  • ...source). The AIFF .oni files will go in the mac_only/ folder and the WAV .oni files will go in the win_only/ folder as described on [[Making a mod packag To create suitable files for importing into Oni, you could use [https://www.audacityteam.org/download/ Audacity] and its [h
    31 KB (4,573 words) - 15:13, 31 December 2023
  • | M3GM''file_name''<font color="#777777">.oni</font> <font color="#777777">(don't use file suffix)</font> | <font color="#777777">BINA3RAP</font>''file_name''<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font>
    6 KB (721 words) - 01:19, 20 November 2023
  • ...tment, T2 stipulated that a PlayStation 2 port would be released alongside Oni for Windows and Macintosh. That port was created by Rockstar Toronto (known Today, Oni runs well in the emulator [https://pcsx2.net/ PCSX2]. When using this emula
    16 KB (2,603 words) - 03:05, 10 December 2023
  • ...:COLLADA|COLLADA]] as the "passthrough" format between your 3D program and Oni. In this article, COLLADA is referred to as "Collada" (because who enjoys b [[OniSplit]] is the program that we use to get models into and out of Oni. It is a command line tool. There is a GUI wrapper for OniSplit that covers
    37 KB (6,335 words) - 15:47, 13 May 2024
  • ...purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that we've made. ...humb|Screenshot showing Cmder's capabilities within the context of modding Oni]]
    12 KB (1,972 words) - 15:58, 25 July 2022
  • <Oni> </Oni>
    8 KB (1,033 words) - 15:52, 12 May 2024
  • {{XML_BINA_Header | prev=OBJC/CHAR | type=ONIE | next=PAR3 | name=Oni Impact Effects}} * BINAEINOimpact_effects.oni is stored ''globally'' (in AE/AEInstaller/vanilla/level0_Final.dat).
    29 KB (3,992 words) - 18:06, 9 October 2023
  • ...by editing '''[[key_config.txt]]''', though there are GUI solutions like [[Oni Key Editor]] and [[KeyConfig]]. ...mmand. To reset your bindings to default, delete key_config.txt and launch Oni to generate a clean version of the file.
    11 KB (1,836 words) - 17:58, 2 March 2024
  • ...nt16 |FFFFC8| 04 00 | 4 | class; the following window classes exist in Oni (values in dec): :Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
    6 KB (874 words) - 01:48, 7 December 2023
  • {{XML_File_Header | prev=ONVL | type=ONWC | next=OPge | name=Oni Weapon Class}} | <font color="#777777">ONWC</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font>
    14 KB (2,128 words) - 16:54, 6 March 2024
  • ...there must be a function called "main" in one of the level's script files. Oni will always look for and start with this function when a level loads. ...d only appears to be separate in the Load Game menu (this is the only time Oni combines two levels into one set of files).
    16 KB (2,620 words) - 20:40, 18 May 2024
  • * Oni's out-of-game windows overlay each other. The parent window becomes visible <Oni>
    6 KB (675 words) - 15:56, 9 October 2023
  • <Oni Version="0.9.96.0"> </Oni>
    17 KB (2,202 words) - 16:06, 10 March 2021
  • Oni's level scripts are written in {{Hover|BFW|text=BungieFrameWork, the underl ...the function called "main", regardless of which .bsl file it is found in (Oni's scripts always place it in a file ending in "_main.bsl"). The code then f
    37 KB (6,040 words) - 03:58, 14 December 2023
  • The [[Oni2AS|Oni 2 dev disc]] from Angel Studios contains: ...ni's [[OSGr]]?) and a corresponding '''*.bd''' file (similar to a group of Oni's [[SNDD]] bundled together). The '''*.bd''' files in '''BANKS.DAT''' are i
    22 KB (3,428 words) - 19:26, 23 January 2020
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