XML:OBAN

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Revision as of 16:28, 24 November 2010 by Geyser (talk | contribs) (Reverted edits by Ozyguxij (Talk) to last revision by Paradox-01)
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objects use:

env_setanim objectId oban_name
obans are level specific
exception: obans of laser triggers are located in level0_Final
trivia: even the dream lab images are obans

characters use:

chr_animate ai_name oban_name

cams use:

cm_interpolate oban_name frame_number
>> cam tutorial