Animating GIF on hover
File:Barabas attack loop.gif
Fixing the XEB script
References:
Takeaway:
XML Overview
Sorry, you must have JavaScript enabled to view this content.
TxtC~This is console text.~IGPA;
IGPA~In-Game user interface Page Array.~IGPG;
IGPG~In-Game user interface PaGe~TSFF,PSpc,IGSA;
TSFF~A font family.~TSFL,TSFT;
PSpc~Parts specification.~TXMP;
IGSA~In-Game user interface String Array.~IGSt;
TSFL~A font language.~;
TSFT~Font bitmaps.~TSGA;
TSGA~A glyph array.~;
TXMP~Texture map.~;
IGSt~In-Game user interface STring.~;
File types page prototype
Type categories
Level * Characters * Images * Text * Audio
Type index
ABNA, AGQC, AGQG, AGQR...
Level data
AKEV: Akira Environment. Edit as: Collada (.dae). Contained by: ONLV. Contains: ABNA, AGDB, AGQC, AGQG, AGQR, AKAA, AKBA, AKBP, AKDA, AKOT, AKVA, IDXA, PLEA, PNTA, TXCA, TXMA.
- It's the level's 3D model. All the subtypes under AKEV are kinds of 3D data that you do not edit directly.
|
ONLV: Oni Level. Edit as: XML. Contained by: --. Contains: AISA, AITR, AKEV, CRSA, ENVP, OBDC, OBOA, ONFA, ONMA, ONOA, ONSA, ONSK, ONTA.
- The top level of information about a level. Holds the name of the BSL folder with the level's scripts, and links to the level's 3D data, skybox data, and flag data, among other things.
|
Character data
ONCC: Oni Character Class. Edit as: XML. Contained by: --. Contains: CBPI, CBPM, TXMP, ONCP, ONCV, ONIA, TRAC, TRBS, TRMA, TRSC.
- The top level of information about a character class (type of character). Holds (yada yada yada).
|
Images
TXMP: Texture Map. Edit as: PNG, TGA. Contained by: AKEV, CONS, DOOR, IGHH, IGPG, KeyI, M3GM, ONCC, ONGS, ONWC, PSpc, TMBD, TRMA, TXAN, TXMA, WMDD. Contains: TXAN.
- The top level of information about a character class (type of character).
|
Text
Audio