OBD:BINA/OBJC/SNDG
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Hex | Translation | Meaning |
43 4A 42 4F | OBJC | object |
C8 3C 00 00 | 15560 | 15560 bytes is the length of the following sound part from this position |
27 00 00 00 | 39 | identification number for the weapon classes; in every level the same; do not change it |
A0 00 00 00 | 104 | 104 bytes (6.5 lines) is the lenght of the following package (area edged in black) |
Below follows the first package. | ||
47 44 4E 53 | SNDG | sound group |
2D 23 00 00 | 9005 | old file ID |
00 00 00 00 | 0 | unknown |
B6 52 7E C3 | -254,323090 | x-position of the sound |
F3 14 A5 42 | 82,540916 | y-position (height) of the sound |
EB 8B DD 41 | 27,693319 | z-position of the sound |
00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
city_amb01 | name of the sound (06453-city_amb01.grp.OSBD of level 0) | |
45 4D 4C 56 | VLME | name of the sound trigger type; the following sound trigger types are possible: EMLV (VLME) - volume (rectangular parallelepiped) RHPS (SPHR) - sphere |
00 50 87 C4 | -1082.500000 | volume: maximum negative x-dimension sphere: maximum volume distance |
00 00 DC C2 | -110.000000 | volume: maximum negative y-dimension sphere: minimum volume distance |
00 00 CA C2 | -101.000000 | volume: maximum negative z-dimension sphere: volume (how loud the sound is) |
00 50 87 44 | 1082.500000 | volume: maximum positive x-dimension sphere: pitch |
00 00 DC 42 | 110.000000 | volume: maximum positive x-dimension sphere: not used; always zero |
00 00 CA 42 | 101.000000 | volume: maximum positive x-dimension sphere: not used; always zero |
00 00 80 3F | 1.000000 | volume: volume (how loud the sound is) sphere: not used; always zero |
00 00 80 3F | 1.000000 | volume: pitch sphere: not used; always zero |
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