Hex
|
Translation
|
Meaning
|
43 4A 42 4F
|
OBJC
|
object
|
7C 33 00 00
|
13180
|
13180 bytes is the length of the following trigger volume part from this position
|
27 00 00 00
|
39
|
identification number for the weapon classes; in every level the same; do not change it
|
60 01 00 00
|
352
|
352 bytes (22 lines) is the lenght of the following package (area edged in black)
|
Below follows the first package.
|
56 47 52 54
|
TRGV
|
trigger volume
|
ED 1B 00 00
|
7149
|
old file ID
|
00 00 00 00
|
0
|
unknown
|
5C 47 36 44
|
729.114990
|
x-position of the trigger volume
|
00 00 00 00
|
0.000000
|
y-position (height) of the trigger volume
|
73 D8 C9 C3
|
-403.691009
|
z-position of the trigger volume
|
00 00 00 00
|
0.000000
|
rotation on the x-axis in degrees
|
00 00 00 00
|
0.000000
|
rotation on the y-axis in degrees
|
00 00 00 00
|
0.000000
|
rotation on the z-axis in degrees
|
trigger_volume_01
|
name of the trigger volume
|
spawn_floor2_guards
|
name of the function, which is called up when you enter the trigger volume
|
not used
|
name of the function, which is called up when you're inside the trigger volume
|
not used
|
name of the function, which is called up when you leave the trigger volume
|
01
|
1
|
teams, which can trigger off the trigger volume; it's a bitset; the following teams are possible (values in dec):
0 -
|
no team
|
1 -
|
Konoko
|
2 -
|
TCTF
|
4 -
|
Syndicate
|
8 -
|
Neutral
|
16 -
|
SecurityGuard
|
32 -
|
RogueKonoko
|
64 -
|
Switzerland
|
128 -
|
SyndicateAccessory
| (Thanks to geyser who figured that out.)
|
FF FF FF
|
unknown
|
unknown, always the same; maybe only a filler
|
00 00 F8 41
|
31.000000
|
x-dimension of the trigger volume
|
00 00 4C 42
|
51.000000
|
y-dimension (height) of the trigger volume
|
00 00 08 42
|
34.000000
|
z-dimension of the trigger volume
|
01 00 00 00
|
1
|
trigger volume ID
|
00 00 00 00
|
0
|
trigger volume ID of the parent trigger volume, if this one is a child
|
not used
|
space for notes
|
81
|
129
|
setting of the trigger volume; the settings are stored as bits, so the following settings are possible (values in dec):
0 -
|
all functions reset
|
1 -
|
entry function called up once, rest reset
|
2 -
|
inside function called up once, rest reset
|
4 -
|
exit function called up once, rest reset
|
8 -
|
entry function disabled
|
16 -
|
inside function disabled
|
32 -
|
exit function disabled
|
64 -
|
all functions disabled
|
128 -
|
only the player character can fire off the trigger volume
| (Thanks to geyser who figured that out.)
|
00 00 00 00
|
0
|
unknown, always zero; maybe only a filler
|