OBD:File types/Character

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< OBD:File types
Revision as of 23:27, 5 December 2023 by Iritscen (talk | contribs) (link fix, wording)
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This is an overview of Oni's character data represented as a hierarchy of connected resources underneath ONCC. The "unnamed" files belong exclusively to a given ONCC or TRBS (sorta like private data), however duplicates can be detected and removed when the instance file is constructed.

Hierarchy

ONCC Oni Character Class

  1. TXMP Texture Map (character's shadow)
  2. ONCV Oni Character Variant (for randomized/upgraded appearance)
  3. ONCP Oni Character Particle Array (unnamed)
  4. ONIA Oni Character Impact Array (unnamed)
  5. TRBS Totoro Body Set
    • TRCM Totoro Quaternion Body (5 of them, one for each level of detail) (unnamed)
      1. TRGA Totoro Quaternion Body Geometry Array (unnamed)
        • M3GM Geometry (19, one for each bone's mesh data) (unnamed)
          1. PNTA 3D Point Array (3D vertices) (unnamed)
          2. VCRA 3D Vector Array (vertex normals) (unnamed)
          3. VCRA 3D Vector Array (face normals) (unnamed)
          4. TXCA Texture Coordinate Array (UVs) (unnamed)
          5. IDXA Index Array (triangles as strips) (unnamed)
          6. IDXA Index Array (face assignment) (unnamed)
      2. TRTA Totoro Quaternion Body Translation Array (unnamed)
      3. TRIA Totoro Quaternion Body Index Array (unnamed)
  6. TRMA Texture Map Array
    • TXMP Texture Map (19, one for each bone)
      • TXMP Texture Map (environment mapping, if any)
  7. CBPM Character Body Part Material (unnamed)
    • Mtrl Material (19 of those)
  8. CBPI Character Body Part Impacts (unnamed)
    • Impt Impact Tree (3*19=57 of those; 3 for hit/blocked/killed)
  9. TRAC Totoro Animation Collection
    • TRAC Totoro Animation Collection (inherited TRAC; either none or one)
    • TRAM Totoro Animation Sequence (specific animations; either none or many)
  10. TRSC Screen (Aiming) Collection
    • TRAS Totoro Aiming Screen (one for standing, running, etc.)
      • TRAM Totoro Animation Sequence (set of keyframes for aiming screen)