OBD:AKBA

From OniGalore
Revision as of 23:37, 7 May 2007 by Geyser (talk | contribs) (fixed a few things ^^)
Jump to navigation Jump to search
ONI BINARY DATA
AKAA << Other file types >> AKBP
AKBA : Side Array
switch to XML:AKBA page
Overview @ Oni Stuff
OBD.png

Template:OBD File Image

Offset Type Raw Hex Value Description
0x00 file id 01 4F 02 00 591 00591-.AKBA
0x04 level id 01 00 00 06 3 level 3
0x08 unused (20) AD DE dead not used
0x1C long B7 06 00 00 1719 1719 elements (sides) in array
First element (side) detailed below (black outline)
0x00 PLEA index 00 00 00 00 0,OFF plane equation for this "side" (see AKEV/PLEA); high bit reverses normal
0x04 AKAA index 00 00 00 00 0 AKAA range start (adjacencies for this side)
0x08 AKAA index 01 00 00 00 1 AKAA range end (adjacencies for this side)
0x0C long 00 00 00 00 0 unknown (some old range?)
0x10 long 01 00 00 00 1 unknown (some old range?)
0x14 AKBP index 00 00 00 00 0 AKBP package number ? (because the highest value is 1723)
0x18 AKBP index 01 00 00 00 1 AKBP package number ? (because the highest value is 1724)
AKAA range
These 2 fields make up a range of "adjacencies" (see AKAA). If the fields are equal then the range is empty.
Unknown fields
Altough in most cases the 2 unknown fields have values that seem to indicate that they are an AKAA range as well, in the last level there are values that are higher than the size of tje AKAA array (+2).
Used fields
Apart from the AKAA range, all the fields seem to be ignored by the engine: setting them to anything (0, -1, value bigger than AKBP or AKAA count etc.) apparently has no effect on the game.

ONI BINARY DATA
AKAA << Other file types >> AKBP
AKBA : Side Array
[[OBD:File types/{{{family}}}|{{{family}}} file]]