OBD:WMDD
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The image below shows the beginning of the file with the settings of the main window.
- Example
- 01541-dialog_mainmenu.WMDD
Offset | Type | Raw Hex | Value | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | res_id | 01 05 06 00 | 1541 | resource ID | ||||||||||||||||
0x04 | lev_id | 01 00 00 00 | 0 | level ID | ||||||||||||||||
0x08 | char[256] | Main Menu | title of the dialog | |||||||||||||||||
0x108 | int16 | 96 00 00 00 | 150 | dialog ID (looked up by engine) | ||||||||||||||||
0x10C | bool32 | 01 00 00 00 | 1 | window status flags: 1 - visible | ||||||||||||||||
0x110 | bool32 | 00 00 | 0 | window style flags:
| ||||||||||||||||
0x114 | int16 | 00 00 | 0 | x-position of the top left corner | ||||||||||||||||
0x116 | int16 | 00 00 | 0 | y-position of the top left corner | ||||||||||||||||
0x118 | int16 | 80 02 | 640 | x-size (width) of the window | ||||||||||||||||
0x11A | int16 | E0 01 | 480 | y-size (height) of the window | ||||||||||||||||
0x11C | int32 | 06 00 00 00 | 6 | 6 items follow |
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[256] | New Game | item text (or TXMB/TXMP name if class is 11) | |
0x100 | int16 | 04 00 | 4 | item class/type |
0x102 | int16 | 64 00 | 100 | item ID (see below) |
0x104 | bool32 | 01 00 00 00 | 1 | item status flags: 1 - visible |
0x108 | bool32 | 00 00 03 00 | 2^16 + 2^17 | item style flags (same as above + 0x20000 : show text) |
0x10C | int16 | 5E 01 | 350 | x-position of the button (from the upper left corner of the window) |
0x10E | int16 | E6 00 | 230 | y-position of the button (from the upper left corner of the window) |
0x110 | int16 | B4 00 | 180 | x-dimension of the button (width) |
0x112 | int16 | 28 00 | 40 | y-dimension of the button (height) |
0x114 | TSFF link | 01 02 00 00 | 2 | TSFF (00002-Tahoma.TSFF |
0x118 | int32 | 01 00 00 00 | 1 | font option; the following options are possible:
00 - normal font |
0x11C | ARGB | 00 7F FF FF | #FF7F00, opaque | font color |
0x120 | int16 | 00 00 | 0 | font x-size (unused by Oni?) |
0x124 | int16 | 0A 00 | 10 | font y-size (read by DCrText_SetFontInfo) |
- Dialog ID
- Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
- Show/hide flag (0x10C)
- A hidded/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
- With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
- Item IDs
- 64 - "new game" window
- 65 - "load game" window
- 66 - "options" window
- 67 - "quit" window
- 68 - "resume" window
ONI BINARY DATA |
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WMCL << Other file types >> WMM_ |
WMDD : WM (Window Menu) Dialog Data |
Global file |