OBD:WMDD
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The image below shows the beginning of the file with the settings of the main window.
| Offset | Type | Raw Hex | Value | Description | 
|---|---|---|---|---|
| 0x00 | res_id | 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD | 
| 0x04 | lev_id | 01 00 00 00 | 0 | level 0 | 
| 0x08 | char[256] | Main Menu | title of the dialog | |
| 0x00 | int32 | 96 00 00 00 | 150 | dialog ID (looked up by engine) | 
| 0x00 | int32 | 01 00 00 00 | 1 | window status flag; the following flags are possible (values in dec):
 
 1 - show the window 2 - grey title (normaly it's black) + window fixed (you can't move the window) 4 - window fixed (you can't move the window) 
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| 0x00 | int32 | 00 00 | 0 | window design; it's a bitset; the following designs are possible (values in dec):
 
 1 - thin light blue border around the window 2 - thick light lila border around the window 4 - light lila title bar 8 - title (title bar required) 16 - "close"-button (title bar required) 32 - "restore"-button (title bar required) 64 - "minimize"-button (title bar required) 
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| 0x00 | int32 | 01 00 | 1 | |
| 0x00 | int32 | 00 00 00 00 | 0 | |
| 0x00 | int32 | 80 02 | 640 | |
| 0x00 | int32 | E0 01 | 480 | height of the window | 
| 0x00 | int32 | 06 00 00 00 | 6 | array size | 
| First element (black outline) | ||||
| 0x00 | int32 | |||
| 0x00 | int32 | |||
| 0x00 | int32 | |||
| 0x00 | int32 | |||
| 0x00 | int32 | |||
| Offset | Type | Raw Hex | Value | Description | 
|---|---|---|---|---|
| 0x00 | char[256] | New Game | item text (or TXMB/TXMP name if class is 11) | |
| 0x100 | int16 | 04 00 | 4 | item class/type | 
| 0x102 | int16 | 64 00 | 100 | item ID (see below) | 
| 0x104 | bool32 | 01 00 00 00 | 1 | item status flags: 1 - visible | 
| 0x108 | bool32 | 00 00 03 00 | 0x00030000 2^16 + 2^17  | 
item style flags (same as above + 0x00020000 : show text) | 
| 0x10C | int16 | 5E 01 | 350 | x-position of the button (from the upper left corner of the window) | 
| 0x10E | int16 | E6 00 | 230 | y-position of the button (from the upper left corner of the window) | 
| 0x110 | int16 | B4 00 | 180 | x-dimension of the button (width) | 
| 0x112 | int16 | 28 00 | 40 | y-dimension of the button (height) | 
| 0x114 | TSFF link | 01 02 00 00 | 2 | TSFF (00002-Tahoma.TSFF | 
| 0x118 | int32 | 01 00 00 00 | 1 | font option; the following options are possible:
 00 - normal font  | 
| 0x11C | ARGB | 00 7F FF FF | #FF7F00, opaque | font color | 
| 0x120 | int16 | 00 00 | 0 | font x-size (unused by Oni?) | 
| 0x124 | int16 | 0A 00 | 10 | font y-size (read by DCrText_SetFontInfo) | 
- Dialog ID
 - Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
 - Show/hide flag (0x10C)
 - A hidded/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
 - With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
 - Item IDs
 - 64 - "new game" window
 - 65 - "load game" window
 - 66 - "options" window
 - 67 - "quit" window
 - 68 - "resume" window
 
| ONI BINARY DATA | 
|---|
| WMCL << Other file types >> WMM_ | 
| WMDD : WM (Window Menu) Dialog Data | 
| Global file | 

