OBD:ONSK
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 C3 03 00 | 963 | 00963-sunset.ONSK |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | link32 | 01 0D 25 00 | 9485 | skybox top; link to sunset_top.TXMP |
0x0C | link32 | 01 0E 25 00 | 9486 | skybox left; link to 09486-sunset_left.TXMP; link always used |
0x10 | link32 | 01 0F 25 00 | 9487 | skybox left; link to 09487-sunset_right.TXMP; link always used |
0x14 | link32 | 01 0C 25 00 | 9484 | skybox front; link to 09484-sunset_front.TXMP; link always used |
0x18 | link32 | 01 0B 25 00 | 9483 | skybox back; link to 09483-sunset_back.TXMP; link always used |
0x1C | link32 | 00 00 00 00 | 0 | unused; always the same |
0x20 | link32 | 01 10 25 00 | 9488 | planet 1; link to 09488-sunset_sun.TXMP; only used in level 2 and 3 |
0x24 | link32 | 00 00 00 00 | 0 | planet 2; unused; always the same |
0x28 | link32 | 00 00 00 00 | 0 | planet 3; unused; always the same |
0x2C | link32 | 00 00 00 00 | 0 | planet 4; unused; always the same |
0x30 | link32 | 00 00 00 00 | 0 | planet 5; unused; always the same |
0x34 | link32 | 00 00 00 00 | 0 | planet 6; unused; always the same |
0x38 | link32 | 00 00 00 00 | 0 | planet 7; unused; always the same |
0x3C | link32 | 00 00 00 00 | 0 | planet 8; unused; always the same |
0x40 | link32 | 00 00 00 00 | 0 | sun flare; unused; always the same |
0x44 | link32 | 01 11 25 00 | 9489 | star 1; link to 09489-lensflare02.TXMP (global); always used (see below) |
0x48 | link32 | 00 00 00 00 | 0 | star 2; unused; always the same |
0x4C | link32 | 00 00 00 00 | 0 | star 3; unused; always the same |
0x50 | link32 | 00 00 00 00 | 0 | star 4; unused; always the same |
0x54 | link32 | 00 00 00 00 | 0 | star 5; unused; always the same |
0x58 | int32 | 01 00 00 00 | 1 | number of used planets |
0x5C | unknown | FF FF FF FF | unknown | unknown, always the same; either -1 or opaque white (ARGB) |
0x60 | float32 | 00 00 80 3F | 1.000000 | planet 1; U-scaling in percent |
0x64 | char[28] | AD DE | dead | planets 2-8; U-scaling in percent |
0x80 | float32 | 00 00 80 3F | 1.000000 | planet 1; V-scaling in percent |
0x84 | char[28] | AD DE | dead | planets 2-8; V-scaling in percent |
0xA0 | float32 | 00 00 00 00 | 0.000000 | planet 1; elevation in radians |
0xA4 | char[28] | AD DE | dead | planets 2-8; elevation in radians |
0xC0 | float32 | 00 00 00 00 | 0.000000 | planet 1; azimuth in radians |
0xC4 | char[28] | AD DE | dead | planets 2-8; azimuth in radians |
0xE0 | float32 | 00 00 80 40 | 4.000000 | unknown, always the same |
0xE4 | float32 | 00 00 80 3F | 1.000000 | unknown, always the same |
0xE8 | float32 | 00 00 00 00 | 0.000000 | unknown, always the same |
0xEC | int32 | 45 00 00 00 | 69 | unknown, always the same |
0xF0 | int32 | 01 00 00 00 | 1 | unknown, always the same |
0xF4 | char[12] | AD DE | dead | unused |
- TXMP links
- According to the swapcode table, the 20 links are in fact 4 groups:
- 6 (skybox, bottom one is never used)
- 8 (only first one is ever used (sun))
- 1 (never used)
- 5 (first one always lensflare02, other 4 never used)
- Issues with the sun
- After upscaling and positioning the sun, two bugs remain:
- the sun texture is rotated 90° counter-clockwise
- the sun isn't occluded by anything at all :(
- Planets
- Multiple planets work, but the occlusion issue is still there.
- Stars
- Stars are not placed the way plantes are.
- They are probably generated at random...
- Original ONSK
- afternoon (level 1)
- sunset (level 2 and 3)
- crapsky (level 19)
- night (all the other levels except level 13, which has no ONSK)
All ONSK are identical apart from the sun stuff (see above) and the skybox textures.
ONI BINARY DATA |
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ONSA << Other file types >> ONTA |
ONSK : Oni Sky Class |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |