OBD:Mtrl
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All local Mtrl files are 0 byte files, so the global ones are looked up by name. Level 0 contains 30 materials (see below for the tree).
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 E5 0F 00 | 4069 | 04069-Armor.Mtrl |
0x04 | lev_id | 01 00 00 00 | 0 | level 0 |
0x08 | int16 | FF FF | unknown | unknown |
0x0A | char[6] | AD DE | dead | unused |
0x10 | res_id | 01 E6 0F 00 | 4070 | link to 04070-Character.Mtrl (parent material) |
0x14 | char[12] | AD DE | dead | unused |
- Mtrl usage
- The materials are looked up from Impact_Effects.BINA and Texture_Materials.BINA as well as from CBPM and maybe a few other places ^^
- Mtrl tree
- Default [5]
- Character [4]
- Armor [0]
- Cloth [0]
- Flesh [0]
- Shield [1]
- Super_Shield [0]
- Glass [4]
- Clear_Glass [0]
- Small_Glass [0]
- Tinted_Glass [0]
- Unbreak_Glass [0]
- Liquid [0]
- Mesh [0]
- Solid [4]
- Carpet [0]
- Hard [3]
- Metal [3]
- Heavy_Metal
- Light_Metal
- Resonant_Metal
- Stone [2]
- Asphalt
- Concrete
- Stucco [0]
- Metal [3]
- Loose_Ground [2]
- Dirt [0]
- Snow [0]
- Plastic [0]
- Character [4]
ONI BINARY DATA |
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M3GM << Other file types >> OBAN |
Mtrl : Material |
General file |