OBD:BINA/OBJC/NEUT
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Offset | Type | Raw Hex | Value | Description |
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0x00 | char[4] | 43 4A 42 4F | OBJC | object collection |
0x04 | int32 | 18 31 00 00 | 12568 | size of the complete combat part from this postion in bytes |
0x08 | int32 | 27 00 00 00 | 39 | unknown; do not change it |
0x0C | int32 | 50 01 00 00 | 336 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 54 55 45 4E | NEUT | neutral |
0x04 | int32 | 3D 07 00 00 | 1853 | old file ID |
0x08 | int32 | 00 00 00 00 | 0 | unknown |
0x0C | float | 84 69 12 43 | 146.412170 | x-position of the neutral character |
0x10 | float | 3F 48 43 C2 | -48.820552 | y-position (height) of the neutral character |
0x14 | float | AE 71 80 44 | 1027.552490 | z-position of the neutral character |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
0x24 | char[32] | Give VDG Pistol ... | space for notes | |
0x44 | int16 | 02 00 | 2 | neutral ID |
0x46 | int16 | 02 00 | 2 | amount of elements in array (grey outline) |
0x48 | bitset32 | 02 00 00 00 | 2 | interrupt option; the following bits are possible:
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0x4C | float | 00 00 C8 42 | 100.000000 | trigger range |
0x50 | float | 00 00 20 42 | 40.000000 | talk range |
0x54 | float | 00 00 48 43 | 200.000000 | follow range |
0x58 | float | 00 00 8C 42 | 70.000000 | enemy range |
0x5C | char[32] | civfem_trigger | trigger speech (reference to 07942-civfem_trigger.amb.OSBD of level 0) | |
0x7C | char[32] | civfem_abort | abort speech (reference to 07930-civfem_abort.amb.OSBD of level 0) | |
0x9C | char[32] | civfem_enemy | enemy speech (reference to 07932-civfem_enemy.amb.OSBD of level 0) | |
0xBC | char[32] | unused | name of the function, which is called up after the talk | |
0xDC | char[32] | w6_vdg | name of the weapon, which the character gives to the player | |
0xFC | int8 | 00 | 0 | amount of ammo (red clips), which the character gives to the player |
0xFD | int8 | 00 | 0 | amount of energy cells (green clips), which the character gives to the player |
0xFE | int8 | 00 | 0 | amount of hypos, which the character gives to the player |
0xFF | bitset | 00 | 0 | item, which the character gives to the player; the following bits are possible:
|
First element (grey outline) | ||||
0x44 | bitset32 | 00 00 00 00 | 0 | animation option; the following bits are possible:
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0x44 | int32 | 00 00 00 00 | 0 | animation type; the following types are possible (values in dec):
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0x44 | char[32] | civfem_gift_weapon | speech (reference to 07940-civfem_gift_weapon.amb.OSBD of level 0) |
- Bluebox screenshot
Abbrechen = Cancel
ONI BINARY DATA |
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AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
MELE << Other OBJC >> PART |
NEUT : Neutral behavior |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |