Talk:Oni Model Extractor
- Hi. Just wanted to show my interest in this project of yours.
- What format(s) are you planning to extract the models/anims to?
- geyser 01:59, 4 December 2006 (CET)
- I wonder if we could somehow avoid double-work by integrating
- OpenGL viewing (and import/export) of models and anims into OUP.
- I've already done basic (interactive) OpenGL in C++ (with GLUT),
- and Delphi also supports GLUT, so I'm having a little look at it...
- (I know you've done OpenGL in C++ too, but I'm not sure you're hot for Delphi ^^)
- Interfacing OUP with modules written in Java (via JNI or something) would be optimal.
- As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
- The anims are fully documented here on the wiki, levels and M3GMs soon will be.
- geyser 02:11, 4 December 2006 (CET)
Hello, I just tried this on Mac OSX and got the following error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:268)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319)
EdT