AE:New weapons: Difference between revisions

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(→‎w19_shg Shotgun: yet another link)
m (→‎w13_muro: elaborating on the mistake in mode names)
 
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[[Category:AE_to-do]]
{{fmbox
  | text = These weapons are available from within the AE Installer under the name "New Weapons Collection".
  }}


Trying out some new weapons, which might make it into AE.
Collecting data for WPge for each of the New Weapons in AE.  
(Please add or correct any data. Include any comments for the individual weapons)


==w15_smg Silenced Machine Gun==
==w10_sni==
;Files
:Name...........Screaming Ninjaball or Devil Star gun
:http://edt.oni2.net/AE_Files/w15_smg.zip
:Ammunition Type.....................Energy Cells
:File contains .oni  files.
:Magazine Capacity.......................6 rounds
:Fire Rate...............1. rounds per 10 seconds


http://edt.oni2.net/AE_Files/w15_smg.jpg
:Description


;ToDo
:Hint
:Fix particles position
:Primary mode Mukade's ninja ball uses 2 rounds per shot.
:Silent particles?
:Secondary mode Screaming cell 6 rounds


;Comments
:[[Image:TXMPninjaball.jpg]]
:ONWC based on Chaingun.  Do we need shoulder support? With other characters, it goes inside their bodies. --[[User:EdT|EdT]] 18:02, 31 July 2008 (CEST)
::The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --[[User:Geyser|geyser]] 01:36, 1 August 2008 (CEST)
:::Updated: smaller gun --[[User:EdT|EdT]] 03:55, 1 August 2008 (CEST)
::::Still too big. The pistol grip is supposed to fit within her fist (laterally, not vertically of course; the butt can and must stick a bit from the underside of the fist); the trigger guard, if possible, must span only the index finger (and some empty space above it). Also feel free to experiment with different color schemes and reflection maps... --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
==w16_crb Carbine==
Files
:http://edt.oni2.net/AE_Files/w16_crb.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w16_crb.jpg
==w12_ba2==
;Status: Rejected
:Name.....................Wave Motion Cannon Lite
;Comments
:Ammunition Type......................Energy Cell
:ONWC based on Chaingun. First attempt to create new weapon. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
:Magazine Capacity......................10 rounds
:I didn't really reject that one - it ''is'' a little "ordinary", but I suppose it could make make a fine shotgun (with a different texture/color); BTW, it's too big and the pistol grip is completely out of place. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:Fire Rate.................1 rounds per 4 seconds


==w17_sap Sub machine gun==
:Description
Files
:http://edt.oni2.net/AE_Files/w17_sap.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w17_sap.jpg
:Hint
;Status: Rejected - Oni is not Counterstrike


;Comments
:[[Image:TXMPwmclite.jpg]]
:ONWC based on w2_sap, recoil reduced. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)


==w13_muro==
:Name..........Muro gun or TK (Telekinetic) Bracelet
:Ammunition Type...........................Unknown
:Magazine Capacity.........................Unknown
:Fire Rate.................................Unknown


==w18_asr Assault Rifle==
:Description
;Files
:Mutant Muro's Thunderbolt (levitating attractive force) and "Blanka" attack (repulsive force) in one weapon.
:http://edt.oni2.net/AE_Files/w18_asr.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w18_asr1.jpg
:Hint
:Primary mode: Tractor
:Secondary mode: Thunderbolt [this is incorrectly labeled, as Thunderbolt is the tractor attack; "Repulsor" would be an accurate label, if one wants to avoid "Blanka" as a non-explanatory Street Fighter reference]


;Comments
:[[Image:TXMPmurogun.jpg]]
:Primary fire is Chaingun, secondary fire is grenades --Ed
:One Halo rip too many? --[[User:Geyser|geyser]] 05:27, 31 July 2008 (CEST)
::Doesn't the MC need his AR? :-) Actually, this weapon is too powerful.  Perhaps a Boss weapon? [[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:::No, the MC needs to be de-Halo-ized in every possible aspecct, and the more original his weapons are, the better. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:::As for the excessive deadliness, of course any enemy wielding this is a virtual subboss. No problem with that. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:::It just needs to be balanced a bit in terms of ammunition and reloading time. I'd also scrap the grenades. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)


==w14_sbg2==
:Name..............................Super Ball Gun 2
:Ammunition Type.....................Ballistic Ammo
:Magazine Capacity.........................Unknown
:Fire Rate.................................Unknown


==w19_shg Shotgun==
:Description
Files
:This is an SBG with two firing modes : regular SBG rounds and WMC grenades.
:http://edt.oni2.net/AE_Files/w19_shg.zip
:Ammo clip capacity is 5 regular SBG rounds or 10 WMC grenades.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w19_shg.jpg
:Hint
;Status: Rejected- Oni is not Counterstrike
;Comments
:ONWC based on chaingun, sustained fire disabled.  Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
::My idea of a "Demonslayer" shotgun was [http://www.turbosquid.com/3d-models/free-obj-mode-rifle/361993 THIS], but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:::Or, if you really want it to look like a conventional shotgun, there's [http://www.turbosquid.com/FullPreview/Index.cfm/ID/308701 THIS] --[[User:Geyser|geyser]] 18:50, 1 August 2008 (CEST)


==w20_lzr Disrupter Rifle==
:[[Image:TXMPsuperball2.jpg]]
;Files
:http://edt.oni2.net/AE_Files/w20_lzr.zip
:File contains .oni, .obj, .mtl and .tiff files.


http://edt.oni2.net/AE_Files/w20_lzr.jpg
==w15_smg==
:Name..................................Machine Gun
:Ammunition Type....................Ballistic Ammo
:Magazine Capacity.......................30 rounds
:Fire Rate....................12 rounds per second


;ToDo
:Description
:New particles
::Could you elevate it a bit (rotate about the transverse axis) so that the barrel matches that of the plasma rifle? this will also help matching the position of the hands and handles more naturally (the pistol grip is rather off now, and the supporting hand is inside the mesh, partly because of the insufficient elevation). --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
;Comments
:ONWC based on w3_phr. Rough UV map, I tried to separate the main parts of the weapon. --Ed
:New particles for this weapon? --Ed
::''I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --[[User:Geyser|geyser]] 05:27, 31 July 2008 (CEST)
:::Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). [[User:Gumby|Gumby]] 06:18, 31 July 2008 (CEST)
::::This is the 3D laser rifle geyser suggested we use on the Project Imago page.  --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:::::Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
::::::Okay, well I have a nice red laser particle. [http://www.youtube.com/watch?v=NG7ym_nPjwo&feature=related THIS VIDEO] at 1:50, is what you want? [[User:Gumby|Gumby]] 20:01, 31 July 2008 (CEST)
:::::::The red particle, if available, is great news for the trailer, along with the rocket. Even if we eventually make new weapons for them, for now they'll do fine as WMC Lite ^_^ --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)


==w21_uzi Uzi==
:Hint
;Files
:http://edt.oni2.net/AE_Files/w21_uzi.zip
:File contains .oni files


http://edt.oni2.net/AE_Files/w21_uzi.jpg
:''Need graphic for page''


;ToDo
:Fix particles position


;Comments
==w21_uzi==
:EDIT: renamed to w21_uzi  
:Name...............................BGI Subjugator
:ONWC based on w2_sap. Particle height needs adjustment if we keep the w2_sap particles. --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:Ammunition Type....................Ballistic Ammo
:There's some confusion here. This is just a regular SubMachineGun (and a good-looking one at that). Could be a suitable sidearm for BGI executives. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:Magazine Capacity.......................30 rounds
:Another suitable handgun is the autopistol from the same collection: these two are close enough to w1_tap and w2_sap, respectively --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:Fire Rate....................12 rounds per second
:The "silenced machine gun" is ''another'' weapon mesh from the same collection: it is larger and has a big nice silencer; you can't miss it. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)


:Description
:A powerful pistol mainly used by BGI associates, it is more accurate than the Black Adder, but is prone to overheating. It also sports an alternate three bullet burst firing mode.


==w22_pst Pistol==
:Hint
Files
:Use the primary firing mode for suppression fire or close enemies.
:http://edt.oni2.net/AE_Files/w22_pst.zip
:Use the secondary firing mode when you need more accuracy.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w22_pst.jpg
:''Done''


;ToDo
:Reduce recoil? Konoko should be able to hold the gun steady :-) --Ed
::Do you mean because she's superhuman? :-) --[[User:Geyser|geyser]] 01:40, 1 August 2008 (CEST)


;Comments
==w22_pst==
:ONWC based on w1_tap --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
:Name...................................BGI Pistol
::It's a bit too big. --[[User:Geyser|geyser]] 01:40, 1 August 2008 (CEST)
:Ammunition Type....................Ballistic Ammo
:::Updated. Better? --[[User:EdT|EdT]] 03:55, 1 August 2008 (CEST)
:Magazine Capacity.......................10 rounds
::::Still a bit too large. Same criticism as w15_smg above --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:Fire Rate.....................5 rounds per second
==w23_rla Rocket Launcher==
Coming tomorrow (or the next day...) I just need to fix one thing.
Just reserving the name\number. If you already have a w23, tell me.[[User:Gumby|Gumby]] 07:29, 1 August 2008 (CEST)
:I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:Unless you have figured out the hold-release thingie; then it deserves a [http://www.turbosquid.com/3d-models/3d-model-bazooka-rocket-launcher/361997 separate weapon mesh] --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)


==s1_swd Sword==
:Description
Files
:http://edt.oni2.net/AE_Files/s1_swd.zip
:File contains .oni  files.


http://edt.oni2.net/AE_Files/s1_swd.jpg
:Hint
;Status: REJECTED BIG TIME!


;Comments
:''Need graphic for page''
:Just for fun... Maybe Loser will get some ideas... --[[User:EdT|EdT]] 04:19, 1 August 2008 (CEST)
 
::We need a s2_lsb Lightsaber...Just for fun :D [[User:Gumby|Gumby]] 07:32, 1 August 2008 (CEST)
 
:::It's not funny, and all the less so as Loser already ''had'' his major idea on that topic. --[[User:Geyser|geyser]] 10:51, 1 August 2008 (CEST)
==w23_rla==
:::I'm talking about the animation-bound particles of the BGI Spartan (energy sword etc). --[[User:Geyser|geyser]] 10:51, 1 August 2008 (CEST)
:Name...............BGI High-Yield Rocket Launcher
:::As compared to this one idea, all this talk of bats and knives is lame, lame, lame... --[[User:Geyser|geyser]] 10:51, 1 August 2008 (CEST)
:Ammunition Type....................Ballistic Ammo
::::Gumby, looks like we can't have any fun... :-) --[[User:EdT|EdT]] 16:08, 1 August 2008 (CEST)
:Magazine Capacity.........................1 round
:::::You can, but not at this time of year, dammit. There's a detailed roadmap for the trailer and only 3 weeks left, and what do ''you'' do? swords... ^_^ --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
 
:Description
:This rocket launcher is a force to be reckoned with! Originally intended to be used as an antiaircraft weapon, the targeting system was removed and the firing mechanism reconfigured to fit inside the chassis of a Superball Gun.
 
:Hint
:The Rocket Launcher must not be fired at close range!
 
:''Done''
 
 
==w25_chg==
:Name......................................Chaingun
:Ammunition Type.....................Ballistic Ammo
:Magazine Capacity.......................?
:Fire Rate...............................?
 
:Description
 
:Hint
 
:''Need graphic for page''
 
[[Category:Obsolete AE mods]]

Latest revision as of 21:08, 14 October 2023

Collecting data for WPge for each of the New Weapons in AE. (Please add or correct any data. Include any comments for the individual weapons)

w10_sni

Name...........Screaming Ninjaball or Devil Star gun
Ammunition Type.....................Energy Cells
Magazine Capacity.......................6 rounds
Fire Rate...............1. rounds per 10 seconds
Description
Hint
Primary mode Mukade's ninja ball uses 2 rounds per shot.
Secondary mode Screaming cell 6 rounds
TXMPninjaball.jpg

w12_ba2

Name.....................Wave Motion Cannon Lite
Ammunition Type......................Energy Cell
Magazine Capacity......................10 rounds
Fire Rate.................1 rounds per 4 seconds
Description
Hint
TXMPwmclite.jpg

w13_muro

Name..........Muro gun or TK (Telekinetic) Bracelet
Ammunition Type...........................Unknown
Magazine Capacity.........................Unknown
Fire Rate.................................Unknown
Description
Mutant Muro's Thunderbolt (levitating attractive force) and "Blanka" attack (repulsive force) in one weapon.
Hint
Primary mode: Tractor
Secondary mode: Thunderbolt [this is incorrectly labeled, as Thunderbolt is the tractor attack; "Repulsor" would be an accurate label, if one wants to avoid "Blanka" as a non-explanatory Street Fighter reference]
TXMPmurogun.jpg

w14_sbg2

Name..............................Super Ball Gun 2
Ammunition Type.....................Ballistic Ammo
Magazine Capacity.........................Unknown
Fire Rate.................................Unknown
Description
This is an SBG with two firing modes : regular SBG rounds and WMC grenades.
Ammo clip capacity is 5 regular SBG rounds or 10 WMC grenades.
Hint
TXMPsuperball2.jpg

w15_smg

Name..................................Machine Gun
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................30 rounds
Fire Rate....................12 rounds per second
Description
Hint
Need graphic for page


w21_uzi

Name...............................BGI Subjugator
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................30 rounds
Fire Rate....................12 rounds per second
Description
A powerful pistol mainly used by BGI associates, it is more accurate than the Black Adder, but is prone to overheating. It also sports an alternate three bullet burst firing mode.
Hint
Use the primary firing mode for suppression fire or close enemies.
Use the secondary firing mode when you need more accuracy.
Done


w22_pst

Name...................................BGI Pistol
Ammunition Type....................Ballistic Ammo
Magazine Capacity.......................10 rounds
Fire Rate.....................5 rounds per second
Description
Hint
Need graphic for page


w23_rla

Name...............BGI High-Yield Rocket Launcher
Ammunition Type....................Ballistic Ammo
Magazine Capacity.........................1 round
Description
This rocket launcher is a force to be reckoned with! Originally intended to be used as an antiaircraft weapon, the targeting system was removed and the firing mechanism reconfigured to fit inside the chassis of a Superball Gun.
Hint
The Rocket Launcher must not be fired at close range!
Done


w25_chg

Name......................................Chaingun
Ammunition Type.....................Ballistic Ammo
Magazine Capacity.......................?
Fire Rate...............................?
Description
Hint
Need graphic for page