AE talk:Combat system

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Revision as of 13:39, 9 September 2008 by Geyser (talk | contribs) (huh)
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This is not really a question, but I think this statement about the new package is a bit confusing...
  • Directional kicks, running kicks, jumping kicks now cause mild stagger
  • Directional punches and running punches now cause knockdown for all classes
Why does it make sense that a running kick is less powerful (stagger) than a running punch (knockdown)?
Is the first statement about blocked kicks and the second about unblocked punches, or something else?
Generally, whenever you say "now", it's a good idea to remind people of what things were like "before".
I fail to see a difference with Konoko's running kicks, for example. What exactly changed about them?
geyser 15:39, 9 September 2008 (CEST)