Anniversary Edition/To-do: Difference between revisions

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<noinclude>In order to be added to this table, a project has to be feasible and wanted/needed.<br>
{| class="wikitable"
 
!width="300px"| Task
[[Image:Checkmark_16px_blue.png]] = done but not incorporated into Edition package yet<br>
!Description
[[Image:Checkmark_16px_green.png]] = done and committed to Edition on svn</noinclude>
 
{|border=1 cellspacing=0 color=black cellpadding=2 style="border:1px solid"
!width="20px"| !!width="100px"|Task!!width="400px"|Description!!width="200px"|Required Skills!!width="50px"|Project Members
|-
|-
!colspan=5|'''Slated for next release'''
|Support the Oni demo
|If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
|-
|-
!colspan=5|'''Slated for a later release'''
|Turn previously-core mods into optional mods
|Packages can be marked as "Standard fixes" so user is more inclined to install them.
|-
|-
|||Fix buggy cutscene skipping||What it sounds like||BSL||Gumby
|Consider salvaging the animation mods that were bundled with AE 2010 as [https://websvn.illy.bz/listing.php?repname=Oni2&path=%2FAE%2Fpackages%2F optional packages]
|
*Upgraded ONCCs - Make into patch mod if this is still valuable.
*Andrashi TRAMs - Loser [http://oni.bungie.org/forum/viewtopic.php?pid=43490#p43490 seems to want] them to be forgotten; there are numerous issues reported for them, such as [http://oni.bungie.org/forum/viewtopic.php?pid=27161#p27161 here] and [http://oni.bungie.org/forum/viewtopic.php?pid=36174#p36174 here]. See discussion of his and love_Oni's changes [http://oni.bungie.org/forum/viewtopic.php?id=2576 here].
|-
|-
|||Add [[AE:Iron Demon|Iron Demon]]||See ID page for details; there's not enough room to list it all here||Particle work, AI modding||Gumby, ??
|Raise femcop health in Upgraded ONCCs
|We have multiple reports that Karen et al. have way too low health in this pkg
|-
|-
|||[[AE:Dashing|Dashing AI cutscene fix]]||Fix the cutscenes where running characters now dash and go off the correct path||BSL, XML editing (novice will do)||
|Fix damage for TCTF back throw
|Damage frame [http://oni.bungie.org/forum/viewtopic.php?pid=45791#p45791 is outside] the actual animation!
|-
|-
|||[[AE:BGI|Add BGI Storyline]]||Work BGI content into actual storyline||BSL|| Mukade, Samer
|Fix numerous issues with OTA mod packages
|Issues are listed [[AE talk:OTA|HERE]].
|-
|-
|||[[AE:BGI|BGI Troop Modeling]]||Create a new model for the BGI troops.||Character modeling/texturing|| Samer
|Review HQ movie packages for Mac/Win
|Why are the movies 512x384 when the PS2 masters were 640x480?
|-
|-
|||[[AE:BGI|BGI Weapons]]||Finish the BGI weapons||Weapon texturing, XML editing||Tieria Erde
|Upgrade HD Screens with larger screens
|Modern resolutions make the 1024x768 screens look tiny.
|-
|-
|||Texture improvement||Replace game textures with improved, HD versions||Texturing||
|Add support for BSL patches
|-
|A BSL patch would include context like the function name, surrounding lines, and a number meaning "''n''th occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
|||Model improvement||Improve the character models (HD models, HD textures)||Character modeling/texturing||Iritscen, SeverED, Tieria Erde, Samer
|-
|||[[AE:Trailer]]||Make a trailer highlighting AE!||Video editing|| Mukade
|-
|||[[AE:Flatline|Flatline]]||Add Multiplayer to Oni||C, ASM skills a plus||Gumby, Rossy
|-
|-
|Straighten out melee profiles
|Custom characters' profiles and the Brutal AI profiles are all over the place. See [http://oni.bungie.org/forum/viewtopic.php?id=2941 this thread].
|}
|}
== AE Installer ==
; Working offline
: The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
; Open folders in explorer
: Open package folders from mod list, open GDF/backup folder from menu
; OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker)
: Download/Update from depot. Do not ship with the AEI to always get the latest version
; Dependencies
: Check dependencies and conflicts of mods with others. Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod-configs.
; Mod-Depot access
: List mods from Depot, download/install automatically
; Reduce (and update) shipped mods
: Include only the current version of tweak-style mods
; Mod-list order
: Order list alphabetically, by mod number, by category alphabetically
; .NET check / download
: Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit)


[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]

Latest revision as of 17:32, 3 December 2023

Task Description
Support the Oni demo If the AEI can install mods into the demo's 2 or 3 level set, it would be nice advertising. The demo data can even be automatically installed through the AEI.
Turn previously-core mods into optional mods Packages can be marked as "Standard fixes" so user is more inclined to install them.
Consider salvaging the animation mods that were bundled with AE 2010 as optional packages
  • Upgraded ONCCs - Make into patch mod if this is still valuable.
  • Andrashi TRAMs - Loser seems to want them to be forgotten; there are numerous issues reported for them, such as here and here. See discussion of his and love_Oni's changes here.
Raise femcop health in Upgraded ONCCs We have multiple reports that Karen et al. have way too low health in this pkg
Fix damage for TCTF back throw Damage frame is outside the actual animation!
Fix numerous issues with OTA mod packages Issues are listed HERE.
Review HQ movie packages for Mac/Win Why are the movies 512x384 when the PS2 masters were 640x480?
Upgrade HD Screens with larger screens Modern resolutions make the 1024x768 screens look tiny.
Add support for BSL patches A BSL patch would include context like the function name, surrounding lines, and a number meaning "nth occurrence of text". This would allow us to actually modify the same BSL file with more than one mod.
Straighten out melee profiles Custom characters' profiles and the Brutal AI profiles are all over the place. See this thread.