OBD:BINA/OBJC/CMBT

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Main Page >> Oni Binary Data >> File Types >> BINA File >> Combat.BINA File


<== Combat.BINA File ==>


bin_r_co.gif


HexTranslationMeaning
43 4A 42 4FOBJCobject
B0 0D 00 00356283504 bytes is the length of the following combat part from this position
27 00 00 0039identification number for the weapon classes; in every level the same; do not change it
B4 00 00 00180180 bytes (11.25 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
54 42 4D 43TBMCcombat
70 01 00 00368unknown
00 00 00 000unknown
13 55 5F C3-223.332321x-position of ???
D4 A8 8E 4117.832436y-position (height) of ???
C3 05 E9 C2-116.511253z-position of ???
00 00 00 000.000000rotation on the x-axis in degrees
00 00 00 000.000000rotation on the y-axis in degrees
00 00 00 000.000000rotation on the z-axis in degrees
Stand_and_Firespace for notes
00 00 00 000combat ID
02 00 00 002unknown
02 00 00 002unknown
02 00 00 002unknown
02 00 00 002unknown
02 00 00 002unknown
00 00 F0 42120.000000maximal combat range; you can make it visible with the script command ai2_showcombatranges = 1
01 00 00 001unknown
00 00 00 000unknown
00 00 20 4240.000000minimal combat range; you can make it visible with the script command ai2_showcombatranges = 1
00 00 48 43200.000000unknown
58 02 00 00600unknown; always the same
84 03 00 00900unknown; always the same
58 02 00 00600unknown; always the same
B0 04 00 001200unknown
00 00 96 43300.000000unknown
00 00 A0 4280.000000unknown; always the same
00 00 00 000unknown; always zero
1E 00 00 0030unknown; always the same
68 01 00 00360unknown; always the same



<== Combat.BINA File ==>


Main Page >> Oni Binary Data >> File Types >> BINA File >> Combat.BINA File