OBD:CRSA

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Revision as of 20:17, 17 September 2007 by Ssg (talk | contribs) (design)
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ONI BINARY DATA
CONS << Other file types >> DOOR
CRSA : Corpse Array
switch to XML:CRSA page
Overview @ Oni Stuff
OBD.png


The first image shows the header and the beginning of the first element. The second image the end of it.


Crsa a.gif


Crsa m.gif


Offset Type Raw Hex Value Description
0x000 res_id 01 35 02 00 565 00565-.CRSA
0x004 lev_id 01 00 00 06 3 level 3
0x008 char[12] AD DE dead unused
0x014 int32 11 00 00 00 17 array size
0x018 int32 11 00 00 00 17 array size again
0x01C int32 14 00 00 00 20 array capacity
First element (black outline)
0x000 char[160] _lvl_3_Intro... space for notes; probably the name of the source file
0x0A0 link 01 36 02 00 566 link to 00566-TCTF_lite_1.ONCC
0x0A4 float C1 74 66 3F 0.900219 transformation matrix of the pelvis, xx term
0x0A8 float 00 78 3E 3D 0.046501 transformation matrix of the pelvis, xy term
0x0AC float 45 AB DD 3E 0.432947 transformation matrix of the pelvis, xz term
0x0B0 float A6 8B 7D 3D 0.061901 transformation matrix of the pelvis, yx term
0x0B4 float 19 73 7F BF -0.997850 transformation matrix of the pelvis, yy term
0x0B8 float EE 67 B0 BC 0.021534 transformation matrix of the pelvis, yz term
0x0BC float 03 AE DC 3E 0.431015 transformation matrix of the pelvis, zx term
0x0C0 float 82 2C 3D 3D 0.0461850 transformation matrix of the pelvis, zy term
0x0C4 float 8D B2 66 BF -0.901162 transformation matrix of the pelvis, zz term
0x0C8 float C5 FA E7 41 28.997446 x-position of the pelvis
0x0CC float 2E 2B CB C1 -25.396084 y-position (height) of the pelvis
0x0D0 float 58 B4 45 C1 -12.356529 z-position of the pelvis
After the pelvis follows the data (same structure as the light green coloured fields) for the other 18 bodyparts (see TRIA file). The end of every element contains the bounding box data (see rows below).
0x434 float D4 22 8C 41 17.517006 minimal x-position of the bounding box
0x438 float 95 50 E9 C1 -29.164347 minimal y-position (height) of the bounding box
0x43C float BC 31 9C C1 -19.524284 minimal z-position of the bounding box
0x440 float 75 E6 14 42 37.225056 maximal x-position of the bounding box
0x444 float 2E 20 B1 C1 -22.140713 maximal y-position (height) of the bounding box
0x448 float 07 B1 D3 C0 -6.615360 maximal z-position of the bounding box


What's in a bone?
The transformation matrix and the offset.
The transformation matrix can define rotation, stretching, mirroring etc, in the following way.
It can be seen as three 3D vectors x, y and z (see table below).
If a bone mesh has a vertex at (x, y, z) in its native coordinates,
then the actual position of that vertex in the level will be R + x x + y y + z z
That's the transformation defined by the matrix and the offset R.

Reminder : the 2nd coordinate of R is the height; same for x, y and z.


ONI BINARY DATA
CONS << Other file types >> DOOR
CRSA : Corpse Array
Level file