OBD:ONGS: Difference between revisions

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m (found old mistake @ 0x7B8 + 0x7BC: changed "hypo" to "force shield")
Line 57: Line 57:
{{OBDtr| 0x7B0 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo min }}
{{OBDtr| 0x7B0 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo min }}
{{OBDtr| 0x7B4 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo max }}
{{OBDtr| 0x7B4 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo max }}
{{OBDtr| 0x7B8 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo min }}
{{OBDtr| 0x7B8 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown force shield min }}
{{OBDtr| 0x7BC | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo max }}
{{OBDtr| 0x7BC | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown force shield max }}
{{OBDtr| 0x7C0 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown phase cloak min }}
{{OBDtr| 0x7C0 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown phase cloak min }}
{{OBDtr| 0x7C4 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown phase cloak max }}
{{OBDtr| 0x7C4 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | unknown phase cloak max }}

Revision as of 14:14, 6 January 2008

ONI BINARY DATA
ONFA << Other file types >> ONIA
ONGS : Oni Game Settings
switch to XML:ONGS page
Overview @ Oni Stuff
OBD.png


The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it.


Ongs a.gif


Offset Type Raw Hex Value Description
0x000 res_id 01 00 00 00 0 00000-game_settings.ONGS
0x004 lev_id 01 00 00 00 0 level 0
0x008 float 00 00 00 40 2.000000 unknown
0x00C float 00 00 80 3E 0.250000 hypo strength
0x010 float 00 00 80 3F 1.000000 unknown
0x014 float 00 00 C0 3F 1.500000 unknown
0x018 float 33 33 13 40 2.300000 unknown
0x01C int32 04 00 00 00 4 4 entries follow
0x020 float 00 00 00 00 0.000000 0 percent health
0x024 float C2 F5 28 3F 0.660000 66 percent health
0x028 float 47 E1 7A 3F 0.980000 98 percent health
0x02C float 00 00 80 3F 1.000000 100 percent health
0x030 char[48] AD DE dead unused
0x060 float 00 00 FF FF 0, 0, 255; 255 colour (blue, green, red) and transparency if the character has a health of 0 percent
0x064 float 00 FF FF FF 0, 255, 255; 255 colour (blue, green, red) and transparency if the character has a health of 66 percent
0x068 float 2B A1 13 FF 43, 161, 19; 255 colour (blue, green, red) and transparency if the character has a health of 98 percent
0x06C float 00 FF 00 FF 0, 255, 0; 255 colour (blue, green, red) and transparency if the character has a health of 100 percent
0x070 char[48] AD DE dead unused
First element (black outline)
0x0A0 char[128] powerup_ammo 3D model name (reference to 01449-powerup_ammo.M3GM)


Ongs m1.gif


Offset Type Raw Hex Value Description
First element (black outline)
0x420 char[128] glowtex_ammo name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.TXMP)


Ongs m2.gif


Offset Type Raw Hex Value Description
0x7A0 float32 00 00 A0 40 5.000000 unknown red ammo clip min; it seems that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup)
0x7A4 float 00 00 A0 40 5.000000 unknown red ammo clip max
0x7A8 float 00 00 A0 40 5.000000 unknown green energy cell min
0x7AC float 00 00 A0 40 5.000000 unknown green energy cell max
0x7B0 float 00 00 A0 40 5.000000 unknown hypo min
0x7B4 float 00 00 A0 40 5.000000 unknown hypo max
0x7B8 float 00 00 A0 40 5.000000 unknown force shield min
0x7BC float 00 00 A0 40 5.000000 unknown force shield max
0x7C0 float 00 00 A0 40 5.000000 unknown phase cloak min
0x7C4 float 00 00 A0 40 5.000000 unknown phase cloak max
0x7C8 float 00 00 C0 40 6.000000 unknown lsi min
0x7CC float 00 00 C0 40 6.000000 unknown lsi max
0x7D0 char[8] AD DE dead unused; maybe unknown min and max for nci?
First element (black outline)
0x7D8 char[32] ... sound name; unused; (reference to an OSBD file)


Ongs m3.gif


Offset Type Raw Hex Value Description
0xAB8 float 33 33 33 3F 0.700000 unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect; changes maybe some ranges like visible, pursuit, etc.?)
0xABC float 00 00 80 3F 1.000000 unknown
0xAC0 float 33 33 B3 3F 1.400000 unknown
0xAC4 float 9A 99 19 3F 0.600000 unknown
0xAC8 float 00 00 80 3F 1.000000 unknown
0xACC float 66 66 A6 3F 1.300000 unknown
0xAD0 float CD CC 4C 3F 0.800000 unknown
0xAD4 float 00 00 80 3F 1.000000 unknown
0xAD8 float 00 00 C0 3F 1.500000 unknown
0xADC float 9A 99 99 3F 1.200000 unknown
0xAE0 float 00 00 80 3F 1.000000 unknown
0xAE4 float 9A 99 19 3F 0.600000 unknown
0xAE8 float 00 00 80 3F 1.000000 enemy health factor if you play on easy
0xAEC float 00 00 80 3F 1.000000 enemy health factor if you play on normal
0xAF0 float 00 00 A0 3F 1.250000 enemy health factor if you play on hard
0xAF4 float 66 66 A6 3F 1.300000 player health factor if you play on easy
0xAF8 float 00 00 80 3F 1.000000 player health factor if you play on normal
0xAFC float 00 00 80 3F 1.000000 player health factor if you play on hard
0xB00 int32 10 00 00 00 16 array size
First element (black outline)
0x000 char[32] hypo space for notes
0x020 int16 01 00 1 first level with autoprompting
0x022 int16 02 00 2 last level with autoprompting
0x024 char[32] autoprompt_hypo raw file anchor for the text message (it belongs to the SUBT file)


ONI BINARY DATA
ONFA << Other file types >> ONIA
ONGS : Oni Game Settings
[[OBD:File types/{{{family}}}|{{{family}}} file]]