OBD:ONSK

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Revision as of 18:16, 4 September 2007 by Geyser (talk | contribs) (hmph, link32... hmph)
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ONI BINARY DATA
ONSA << Other file types >> ONTA
ONSK : Oni Sky Class
switch to XML:ONSK page
Overview @ Oni Stuff
OBD.png


Onsk all.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 C3 03 00 963 00963-sunset.ONSK
0x04 lev_id 01 00 00 06 3 level 3
0x08 link32 01 0D 25 00 9485 skybox top; link to sunset_top.TXMP
0x0C link32 01 0E 25 00 9486 skybox left; link to 09486-sunset_left.TXMP; link always used
0x10 link32 01 0F 25 00 9487 skybox left; link to 09487-sunset_right.TXMP; link always used
0x14 link32 01 0C 25 00 9484 skybox front; link to 09484-sunset_front.TXMP; link always used
0x18 link32 01 0B 25 00 9483 skybox back; link to 09483-sunset_back.TXMP; link always used
0x1C link32 00 00 00 00 0 unused; always the same
0x20 link32 01 10 25 00 9488 planet 1; link to 09488-sunset_sun.TXMP; only used in level 2 and 3
0x24 link32 00 00 00 00 0 planet 2; unused; always the same
0x28 link32 00 00 00 00 0 planet 3; unused; always the same
0x2C link32 00 00 00 00 0 planet 4; unused; always the same
0x30 link32 00 00 00 00 0 planet 5; unused; always the same
0x34 link32 00 00 00 00 0 planet 6; unused; always the same
0x38 link32 00 00 00 00 0 planet 7; unused; always the same
0x3C link32 00 00 00 00 0 planet 8; unused; always the same
0x40 link32 00 00 00 00 0 sun flare; unused; always the same
0x44 link32 01 11 25 00 9489 star 1; link to 09489-lensflare02.TXMP (global); always used (see below)
0x48 link32 00 00 00 00 0 star 2; unused; always the same
0x4C link32 00 00 00 00 0 star 3; unused; always the same
0x50 link32 00 00 00 00 0 star 4; unused; always the same
0x54 link32 00 00 00 00 0 star 5; unused; always the same
0x58 int32 01 00 00 00 1 number of used planets
0x5C unknown FF FF FF FF unknown unknown, always the same; either -1 or opaque white (ARGB)
0x60 float32 00 00 80 3F 1.000000 planet 1; U-scaling in percent
0x64 char[28] AD DE dead planets 2-8; U-scaling in percent
0x80 float32 00 00 80 3F 1.000000 planet 1; V-scaling in percent
0x84 char[28] AD DE dead planets 2-8; V-scaling in percent
0xA0 float32 00 00 00 00 0.000000 planet 1; elevation in radians
0xA4 char[28] AD DE dead planets 2-8; elevation in radians
0xC0 float32 00 00 00 00 0.000000 planet 1; azimuth in radians
0xC4 char[28] AD DE dead planets 2-8; azimuth in radians
0xE0 float32 00 00 80 40 4.000000 unknown, always the same
0xE4 float32 00 00 80 3F 1.000000 unknown, always the same
0xE8 float32 00 00 00 00 0.000000 unknown, always the same
0xEC int32 45 00 00 00 69 unknown, always the same
0xF0 int32 01 00 00 00 1 unknown, always the same
0xF4 char[12] AD DE dead unused


TXMP links
According to the swapcode table, the 20 links are in fact 4 groups:
  • 6 (skybox, bottom one is never used)
  • 8 (only first one is ever used (sun))
  • 1 (never used)
  • 5 (first one always lensflare02, other 4 never used)
Issues with the sun
After upscaling and positioning the sun, two bugs remain:
  • the sun texture is rotated 90° counter-clockwise
  • the sun isn't occluded by anything at all :(
Planets
Multiple planets work, but the occlusion issue is still there.
Stars
Stars are not placed the way plantes are.
They are probably generated at random...
Original ONSK
  • afternoon (level 1)
  • sunset (level 2 and 3)
  • crapsky (level 19)
  • night (all the other levels except level 13, which has no ONSK)


All ONSK are identical apart from the sun stuff (see above) and the skybox textures.


ONI BINARY DATA
ONSA << Other file types >> ONTA
ONSK : Oni Sky Class
[[OBD:File types/{{{family}}}|{{{family}}} file]]