OBD:Oni Binary Data: Difference between revisions

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(wording; linking to Instance file page)
(→‎Introductions to the types of files and data: linking to forgotten "Data types" page; more helpful descriptions)
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==Introductions to the types of files and data==
==Introductions to the types of files and data==
*[[OBD:Instance file format|Explanation of .dat files]]
*[[OBD:Instance file format|Explanation of instance files]] (.dat files)
*[[OBD:Raw and separate file formats|Explanation of .raw and .sep files]]
*[[OBD:Raw and separate file formats|Explanation of raw and separate files]] (.raw & .sep files)
*[[OBD:File types|Database of Oni's resource types]]
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)


===External Links===
===External Links===
*[http://ssg.oni2.net ssg's Oni Stuff] (first .dat/.raw database ever)
*[http://ssg.oni2.net ssg's Oni Stuff] (first ever public database of resource types, and source for much of this wiki's OBD)


{{OBD}}
{{OBD}}

Revision as of 14:10, 17 July 2014

If you want an introduction to modding that starts from square one, you should read Modding Oni.
You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.

The OBD namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals and endians is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Introductions to the types of files and data

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)