OBD:Oni Binary Data: Difference between revisions

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(linking to Terminology page)
m (pointers are mentioned a lot on some of these pages too)
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:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''
:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''


The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite.
The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endians]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
* [[Anniversary_Edition|The Anniversary Edition]]
*[[Anniversary_Edition|The Anniversary Edition]]
* [[AE:ONK|Oni ni Kanabo]]
*[[AE:ONK|Oni ni Kanabo]]
* [[AE:BIP|The Binary Improvement Project]]
*[[AE:BIP|The Binary Improvement Project]]
* [[OniFly]]
*[[OniFly]]


The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
* [[OBD:OUP|OniUnPacker (OUP)]]
*[[OBD:OUP|OniUnPacker (OUP)]]
* [[OBD:OME|Oni Model Extractor (OME)]]
*[[OBD:OME|Oni Model Extractor (OME)]]
* [[OniSplit]]
*[[OniSplit]]
* [[ONI-Trainer|Oni Trainer]]
*[[ONI-Trainer|Oni Trainer]]


==Directory==
==Directory==

Revision as of 22:05, 18 July 2014

If you want an introduction to modding that starts from square one, you should read Modding Oni.
You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endians is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)